The hardest thing about making a TGM clone is to get the sound right without using the original data breaking a copyright rule. I have "tried" to take them out. There might be a small error somewhere (inside parentheses), and if you discover the correction, please help me update these notes. I store them here as public property. Colors according to classic rules. Red tetramino "I": Bb1, D2, F2, D2, F2, Bb2, F2, A2, D3, F3, (G#3), A3, A3-, A3. Green tetramino "Z": B2, F#2, E2, Eb2, B1, A1. Magenta tetramino "S": B2, F#2, A2, E2, F#2, C#3. Blue tetramino "J": (F#2)+A2, G1+B1, C2+Eb2. Orange tetramino "L": Bb1+D2, C2+E2, D2+F#2. Yellow tetramino "O": G1+C#2, F1+B1. Cyan tetramino "T": Bb2, F2, D2, Bb1, D2, F2, Bb2. Now you can play them on the piano But more importantly, you can create your own sound for future TGM clones. If you by any chance have better ears than me, or have access to the right data in TGM1 (if they are stored as some kind of frequency), you may correct me if I am wrong somewhere. /LOst EDIT: The A3- is just an indication the note is longer than usual.
Yea As long as they are not the original sounds. You can the copyright-knowing guy so you know what you are doing
These are (probably inaccurate) recreations of the TGM sounds using NES-style samples. Fake TGM sounds.s3m Fake TGM sounds.txt The replacement for "ready go" in Fake TGM sounds.s3m is from Lockjaw; here are some more: LJ sounds.s3m You can open these in OpenMPT (ModPlug Tracker). I don't know how TGM works, but in Jewelry Master, the sound effects are stored as literal waveforms, not instructions to play notes.
@tepples: great work! its very interesting how close you got to the original TGM sounds. how come you can do tracker composing? did you do mod files in your youth?
i'm not sure if this would work, but couldn't you rip each sound from jewel master in mp3, then convert them to midi using a program, then open that in some program that utilizes midi controllers like fruity loops, and then see the notes visually? just throwing stuff out there.
I'm not sure how much you've played with audio formats, but it's pretty much impossible to automate the task of "converting" from mp3 -> midi. Any program that tries is bound to be unreliable at best.
LOL no. C_T is right. To put it another way: I connected my Nintendo DS to my PC and recorded the Super Mario Bros. remix from Tetris DS in .wav. Which program should I use to convert it to a MIDI?
well i know it's not like we can just convert any song to midi and it'll get it perfect. but i'd think 8 to 15 notes isn't too hard, especially since there are no layers.
surely there's a way a computer could identify the pitch of a sound, just as an electronic tuner would. picking apart very short notes likes those in the TGM sound effects could be a different story though. i suppose a program could be told to check for a new note every 1/64 seconds then you would have to look through a list of the results and figure out for yourself what really happened i don't know if it could handle chords though. as far as actually converting from wav or mp3 to midi, i also have my doubts.
using fast fourier transformation, one could easily detect dominant frequency peaks in a music file. from these peaks a trained person could tell the notes. so caffeine is not that far off. also, there must be some prototypes that are able to analyse music and melodies. there is university research that tries to establish distance measures between music files - how similiar they sound. i think those programs can do a lot though they are of course far away from converting any music flawlessly into midi. cant remember - something like music genome project probably does something similiar? just my 5cent