Announced in this week's issue of Famitsu: http://hokanko-alt.ldblog.jp/archives/66952033.html Release targeted for Spring 2012 in Japan. Arika is publishing. No details aside from that until scans/press releases come out in a few hours/days.
Hm, if it was in Famitsu that does seem to lend it some weight. It seems really odd for this to re-surface now of all times, -- how many years ago did TGM-K fall off the radar? -- but I suppose I'm in the market for a PSP if it comes out now.
Hahaha. They heard about my PSP homebrew that was going to be released today, and got the jump on me! Kinda sucks though. PSP is like... dead and PS Vita doesn't accept UMDs. I know Vita is region free, but does this apply to downloadable PSP games? I hope they'll let me get japan only ones...
I wonder how Mihara coped with the less optimal controls (relative to a TGM-style of game) offered by the PSP. Anyway, the thing to remember is that TGM is not dead !
I wonder if it's the same game announced all those years ago, or a new one influenced by TGM4. Also, I'll believe TGM's not dead when something is released.
With all the top japanese players starting again to play aggressively and mihara creating a new youtube page ("arikaex" I think, spotted this last week), I was wondering if something new would come in the tgm world. Hope it'll be more than this psp game
my best idea for psp tgm controls is rotate cw rotate ccw 180 rotate. this is done by attempting double CCW, and if that fails, double CW instead. triple rotate ccw (possibly... the 180 may be good enough) hold on shoulder button. (triple and double rotate CW were never intended to be easy)