TGM for NintendoDS

Thread in 'Discussion' started by LOst, 21 Sep 2006.

  1. Hi I am new here. I like to ask a direct question:


    How many of you would go and buy a Nintendo DS, a flash cart, and a PassMe if a TGM2 game was ported to the Nintedo DS?


    When I say TGM2 I mean Master M and T.A. Death playable.


    If you have questions or suggestions of what to be done, feel free to post them and you will get answerd.
     
  2. tepples

    tepples Lockjaw developer

    First off, we need the correct TGM2 Master timings to be posted on the wiki, or nobody can do this. But until then, I'd suggest using the approximate TGM1 timings for 001-499 and the TA Death timings for 500-998.
     
  3. Hi tepples I didn't know you were into TGM. Well if we knew these timings, what would your answer be?
     
  4. Sully

    Sully Unregistered

    Depending on the cost of necessary extras and the quality of the game, I'd be very interested.
     
  5. tepples

    tepples Lockjaw developer

    You don't happen to be the same LOst from forum.gbadev.org, do you?


    I'm into anything that gives the majority of LJ players an incentive not to abandon LJ in favor of Heboris. On IRC, Needle gave me a short list of the most important things that LJ lacks as a TGM simulator.

    My answer would be that I would actually help make such a game.
     
  6. It will cost a lot for me. I will be spending a lot of hours if I get enough people interested. The quality will be the same as TGM1 for a start, meaning it will use simple graphics and backgrounds. TGM2 uses animated backgrounds which is too much work.
    I don't know about music, but sound is needed.

    Yea.

    I will be able to do a better job than the Heboris team. They have no exclusive access to TGM2 to test in the first place. Arika is watching their moves. They are stationed in Japan where Nintendo and Roger Family are located.
    Needle has helped me to get in contact with some of the people that develop Heboris. They are very busy trying to figure out randomizers and grade stuff. If they only knew what they are up against. From my knowledge you can guess the values.

    I didn't know it was you who created TOD! I looked at its code when I developed my first TGM clone for guidance; but failed understanding it! I decided that it was far away from TGM rules so I wrote my own Tetris engine that would fit TGM rules with success. But I need to rewrite the whole thing if I want to be able to add invisible mode (final Master M game) and VS mode (Wireless multiplayer support someday?). Help from the TOD guy would mean alot!

    I wonder how I am supposed to create a Tetris gamefield that fits the Nintendo DS screen without having to spend weeks to emulate different drawing systems. The blocks on the playfield are surrounded by an edge. That would be kinda hard to make with sprites. It is easier to use text backgrounds for it. But the height divided by tile size 192/8 = is exactly so that the field's frame fits and where do I put the stats? On the second screen where we probably would like to have multiplayer info in the future.


    I want to know what more people think. My first question is important. If people don't want it, I won't put down time on it.
     
  7. I probably wouldn't consider buying it, but I'd be really happy if someone created a stand-alone PC version. I wouldn't think twice about getting it.
     
  8. All of that stuff for one game?


    I'd buy it. [​IMG]
     
  9. cdsboy

    cdsboy Unregistered

    if you made it, i would buy the homebrew stuff to play it. but i don't think i would just buy it.
     
  10. I'd be happy to play it when I get my homebrew stuff.
     
  11. DIGITAL

    DIGITAL Unregistered

    I'll gladly get all the necessary items if such a game is made. I definitely need a portable equivalent of TGM-style play.
     
  12. To clarify: He's not trying to sell anything. It would be a free homebrew game.


    And Lost, you of course already know where I stand. [​IMG]



    We know a hell of a lot, I just don't know how much I agree with putting it all naked on the wiki.
     
  13. tepples

    tepples Lockjaw developer

    Lumines for PSP uses animated backgrounds, but Luminesweeper (the leading clone on GBA) and Gleam (the leading "inspired by" on GBA) use stills.

    Music can be decent quality, even on the GBA. See Luminesweeper.

    I thought the TGM2 randomizer was just what LJ calls "history with 6 rolls".

    Sig clued you in, right?

    Invisible? When does that kick in? Only behind the credits? As I understand it, that would be easy: just draw all blank blocks in the playfield.

    Not only am I the TOD guy, I'm also the LJ guy.

    One useful screen mode on the Nintendo DS is a grid of 32x24 tiles. Use rows 0 and 1 for hold and next, 2 for the tetrion ceiling, 3 to 22 for the well, and 23 for the tetrion floor.

    Other half of the same screen. Look at LJ in "next on top" mode.

    At least you aren't putting it naked within the playfield like some H tetromino game (not safe for work), or even worse this one (not safe for work) [​IMG]
     
  14. There is a lesser invisible challenge with gradually fading blocks, given to you if you get to 999 but do not meet a mysterious standard.
     
  15. In response to the original question, I already have all that stuff, but I have rarely used it. A portable TGM-like game would give me a reason to do so.
     
  16. Okay then. I guess you are enough of people to make it worth making a TGM2 port for Nintendo DS. I have started collecting data.


    If you have any questions, feel free to ask.
     
  17. cdsboy

    cdsboy Unregistered

    is it going to be a game boy game or a true ds game using both screens?
     

  18. Using both screens. A true Nintendo DS game.


    I have already begun taking out the main game loop.
     
  19. cdsboy

    cdsboy Unregistered

    awsome
     
  20. Amnesia

    Amnesia Piece of Cake

    Hello tepples, sorry for this stupid question but...

    Where does the little square with stats from?

    I talk about the "TDS RANK" and "TDS RATING", I havn't Nintendo DS, but a friend has one with tetris (he is strong!) and he doesn't know this "stats"..Does it from registering of website?


    And an other question, for all good player on TDS, what do you think about the VS COM at level 5..
     

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