tetris zone launched today. It seems that the squeezed alot of new features into it. But my problem is i am experiancing extremely slow gameplay. Is anyone else having this problem? Its so bad for me i can barely play master.
They just announced that they will be having a windows beta soon. I do not know when it will be released.
I'll be redownloading the release shortly. That seemed to be a pretty short gestation period. Too soon for launch?
go to http://zone.tetris.com for more info. cds, we are all having the lag issue in the game and the programmer is working on it. I mainly see it when I level up at higher levels (Above level 15). The Marathon gameplay got reduced to a slower line clear animation and speeds up gradually as the levels increase. PC version should be out sometime in April, not definite though.
pc version should be out in april meaning beta starts in april, or game will launch in april with no beta phase?
BRING IT ON!!! hahaha jk. Try and take down Tetrismaster, then I will respect each person that does! Until then Caffiene, i thought i seen you on the leaderboard?
I know. People on here are expert tetris players. I just get paid for it! ~but still, bring it on, i dont have any competition right now. its boring...
if you say it, but each things at the right time. Now most of expert people here are waiting for a PC version for looking to the product.... putting the virtual motivation aside you are trying to insuflate here by jealousing what may or not be average players, let's just hope the final product have a decent interest. The leaderboard feature is interesting but, just a little bit short in interactivity. I "don't understand" why in 2007 your company still don't allow sublicenced company to include replay support on game (but sure, not our business here) But by observation i know that those kind of leaderboard are not reliable, and posting method hacking security weak. At least until the game reach a decent distribution score. For expert people here, can you explain the rules of "Master - Instant drops think fast!" ? (maybe i've missed some post)
"Caffiene, i thought i seen you on the leaderboard?" There's kind of a funny story to that. You see, I have very, very limited access to Macs. So one day I decided to sneak into my college's art department's computer lab (where there's Macs). So I download it and play Sprint for about thirty minutes. It took me a while to get used to the controls (before the key-mapping thing was made) and get used to the general gameplay, but I was so close to beating 54 seconds in Sprint. Then some guy kicked me out of the lab, lol. Oh well. I might get another chance to play Mac before the PC version comes out.
Master Mode was made for average to higher end players to give a little more challenge than straight tetris. It isn't TGM. Right off the bat, the game is not difficult, and anybody should be able to do the first few levels. Since I made the design of the game, i can tell you what's been done. THere should be a 10 Rotation/Movement Lockdown condition. This even applies if a player was to hold a tetrimino. The lock down timer I believe starts at 0.5 seconds and every level gets decreased. Also, the generation time has the similar equation. The game is not hard for me, to some its impossible, others its challenging and fun. That's the reason behind the design. I hope this explains it.
I sorta suspected the main design was done by someone other than Henk Rogers. I see the game borrows a whole lot of rule-snippets from what was used in Sega/TGM (Initial Rotation, Initial Hold, ARE(spawn delay), 20G, decreasing lock times/ARE, combos albeit slightly different, etc.) I was kinda surprised that all of that, apparently, got the approval of Henk, since my impression until then was that he probably despised all things TGM, judging from quoted sayings. If he doesn't, then what exactly is it he doesn't like about the game? The downward initial stances? The walllkicks? The 1 cell per frame horizontal movement? The non-locking hard drop? Step reset lockdown algorithm? Or merely the fact that its developers don't seem very eager to happily cooperate?