anyone here has ever thought about using a gpgpu in a tetris game? (http://www.gpgpu.org/w/index.php/FAQ#What_does_GPGPU_stand_for.3F)
A program implementing two simultaneous tetromino game instances runs on an antique 8-bit microprocessor clocked at 1.8 MHz. What benefit would GPGPU add compared to the traditional model of running the game on traditional CPUs?