Tetris Friends up on Facebook.com

Thread in 'Discussion' started by caffeine, 9 Apr 2008.

  1. Looks like it's a very early version, but I just played a game and it was pretty okay. I had to make a Facebook account, too. That sucks.

  2. While we're on the subject of Facebook, would anyone be interested in joining the "We Play 'Tetris Grand Master'" Group?


    Also, what is this Tetris Friends you are talking about?

    EDIT: Looked into it a bit. Apparently it replaced another Facebook Tetris called Blockstar and everyone is throwing a hissy fit. I'll check out Tetris Friends in a bit.

    EDIT2: New URL for added "the." :p
  3. jujube

    jujube Unregistered

    the DAS is slow

    after playing a few games my best TPM was around 87
  4. No way to configure keys? Rotate on arrow up sucks.

  5. It's also on z/x apparently.

    To be honest, I think it's far better simply because I don't have to play hours of mind-numbingly easy Tetris to get anywhere near the high scores.

    This one awards based on ability, rather than the version it replaced which was purely who had the least amount of stuff going on in their life to do instead.
  6. Yes, but it's the fact that it's on arrow up that bothers me.. since hard drop should be there.
  7. first!

    DIGITAL Unregistered

    Nice blink!

    I got to 4th and can't seem to get any higher. Due to the lag and the horrible DAS, I can't seem to break 110 TPM consistently. Any thoughts on what you did right blink, other than play faster (113 TPM was it)? [​IMG]
  9. beat ya!


    DIGITAL Unregistered

    [​IMG] So ST comes through in the end. And great TPM as well. [​IMG] Well, that'll give me a reason to practice ST and a chance to master the 3 column wide setups rather than the 2 column ones.
  11. jujube

    jujube Unregistered

    nice caffeine...now beat Ana Tran (73,542) [​IMG]
    i hear she uses lil gogo power...a gogo...lil go lil gogogo.

    i swear i'll never reach 43,000.
  12. mat


    seriously, i have to get tspin doubles? that is the suck. damn you tetris. can we just change the name of the game already?
  13. jujube

    jujube Unregistered

    you wouldn't have to if they'd speed up the DAS a little. but blink got to 52k without T-spins. i don't know about lil gogo girl...she must be doing everything right.
  14. anybody know how combo scoring works?
  15. combos should follow http://zone.tetris.com/page/manual where the level is always one.

    if my math is right, you'd need to make a 13 line combo (that's up to combo 12 bonus) to reach the points per line of t-spin doubles. i've had no success with combos so far.
  16. got u back caffeine! gave up my tetris as fast as possible strategy and added in some TSDs.


    now how the hell did Ana get 73k+? probably ST stacking but really fast
  17. K


    for an OFFICIAL TTC game, and FREE :

    Even if i was very critic about TTC previous production, i must admit the game is not bad at all.

    the game is pretty fluid for a JAVA game @_@... well it's tetris after all

    if i have to point on the negative :

    - the key layout REALLY SUCK : as somebody already told UP for rotate right don't appear really standard guideline for me (i have to try autohotkey)

    - korobeneiki music SUCK

    I don't understand the 2min or 3min limitation for marathon depending of the music you choose.

    I would not talk about system combo and T-Spin shit for scoring, cause i don't know much.

    Caffeine, does the SRS seems working correctly (standardized) for you ?

    anyway not bad to start learning playing SRS and building some T-SPIN strategy.
  18. And it's designed for a qwerty mapping. We others qwertz or azerty or even dvorak users must change our mapping to play this game... that's not convenient at all.
  19. jujube

    jujube Unregistered

    why aren't these T-spins rewarded? whatever happened to the "3 corner rule with the last movement being a rotation"? it's just getting weird now, i can't tell what's a T-spin and what isn't.

    i think it would make sense to do away with the kick that allows triple spins to be possible, then to go back to more simplified T-spin recognition rules. what about "last movement was a rotation, a line is cleared, and a cell directly above any segment of the T is occupied"? this would reward the EZ T-spin single cave but not other EZ T-spins.

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