"Tetris Concept Wiki" Skins for LockJaw

Thread in 'Discussion' started by Rich Nagel, 30 May 2007.

  1. Hehe, although a strange sort of thing, this one needs no explaination <G>!


    (Note that the URLs are case-sensitive)


    Readme -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... i_Skin.txt


    LockJaw in-game screenshot -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... i_Skin.jpg


    ZIP-O-'Matic -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... i_Skin.zip



    P.S. The skin utilizes the new "BlkW" and "BlkH" skin features of LockJaw v0.36.


    P.P.S. NO... you can *NOT* click on the hyperlinks <LOL>!



    (Note: Scroll down to message post #14 within this thread for the "Tetris Concept Wiki Large" skins for LockJaw)
     
  2. oh man - thats cool - and crazy [​IMG][​IMG]
     
  3. Crystory

    Crystory Unregistered

    awesome [​IMG]
    thats a very good idea! [​IMG]
     
  4. I am officially not sure who is more crazy, now. At the very least, you're only a short head behind tepples...
     
  5. LJ font ruins it...
     
  6. DIGITAL

    DIGITAL Unregistered

    Awesome! Now I can work on the wiki while playing Lockjaw! [​IMG]
     
  7. Cubicz

    Cubicz Unregistered

    holy crap thats good. I cant choose between blue ice and this!
     
  8. Glad y'all liked the new skin -:)




    Hehe, the difference being, Tepples is pure genius. Me... I'm just plain crazy, plain 'n simple <LOL>!
     
  9. tepples

    tepples Lockjaw developer

  10. i have to say, this skin has made my day. it's like the wiki's come alive. like those movies where you see a painting, and then you see the painting becomes animated. very, very cool.
     
  11. Hehe, got me to thinking: we need a Java applet port of LJ, one that uses the seperate PNG Wiki block images <G> -:)
     
  12. cdsboy

    cdsboy Unregistered


    You know... i've been trying to learn java...
     
  13. tepples

    tepples Lockjaw developer

    Translating the entire source code of Lockjaw into any programming language other than C wouldn't be so much a port as a complete rewrite. True, the model-view-controller paradigm makes a program more easily ported if all platforms support the language used for the model (e.g. ljgba.c is just another view, reusing nearly the same model and much of the controller). But I don't see any languages that, say, the Game Boy Advance system and a web browser have in common.
     
  14. JoshuaD

    JoshuaD Unregistered


    The clone I'm working on is written in Java. The GUI is completely separate from the game code so it would be pretty simple to write an applet version. It will be (most likely) be open source, so someone would be more than welcome to come along and put it in an applet.
     

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