Hehe, although a strange sort of thing, this one needs no explaination <G>! (Note that the URLs are case-sensitive) Readme -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... i_Skin.txt LockJaw in-game screenshot -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... i_Skin.jpg ZIP-O-'Matic -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... i_Skin.zip P.S. The skin utilizes the new "BlkW" and "BlkH" skin features of LockJaw v0.36. P.P.S. NO... you can *NOT* click on the hyperlinks <LOL>! (Note: Scroll down to message post #14 within this thread for the "Tetris Concept Wiki Large" skins for LockJaw)
I am officially not sure who is more crazy, now. At the very least, you're only a short head behind tepples...
Glad y'all liked the new skin - Hehe, the difference being, Tepples is pure genius. Me... I'm just plain crazy, plain 'n simple <LOL>!
i have to say, this skin has made my day. it's like the wiki's come alive. like those movies where you see a painting, and then you see the painting becomes animated. very, very cool.
Hehe, got me to thinking: we need a Java applet port of LJ, one that uses the seperate PNG Wiki block images <G> -
Translating the entire source code of Lockjaw into any programming language other than C wouldn't be so much a port as a complete rewrite. True, the model-view-controller paradigm makes a program more easily ported if all platforms support the language used for the model (e.g. ljgba.c is just another view, reusing nearly the same model and much of the controller). But I don't see any languages that, say, the Game Boy Advance system and a web browser have in common.
Here is a larger (standard block size) version of my "Tetris Concept Wiki" skin. Included are two types of block images, connected and segmented. Your files: Readme -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... _Skins.txt Ingame preview screenshot -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... e_Skin.jpg Ingame preview screenshot (segmented blocks version) -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... Blocks.jpg The ZIP -> http://tang.cmoo.com/~snor/weeds/Weeds_ ... _Skins.zip Enjoy!
The clone I'm working on is written in Java. The GUI is completely separate from the game code so it would be pretty simple to write an applet version. It will be (most likely) be open source, so someone would be more than welcome to come along and put it in an applet.