Very nice... Better than me so you have all my compliments.. Good luck for the next..The way for S9 is laborious.. Have you made an inp for this S8?
Hi Kotetsu, Congrats !!! honestly i'm really impressed by your performance by knowing your playstyle described as a "Tetris classic approach". As i already told you, your sub 20G time attack skills are really good, but i forgot to say : you master the ARE delay, and the next piece placement. Witch is the most important things to notice.
I don't understand how you can compare TDS and TGM performance.. You seems as good as us with your skill at TDS... But we will never know if a S8 player is as good or better than a player like you, caffeine or jujube.. ha ha...That will be hard to catch the good gameat the good moment.. It's not to praise myself but if you want I've the inp for my S8 in 9min36.. Maybe that could help you like yours helped and inspirered me..
I know that I can handle the speed. It's getting my head around the TGM rotation and the differences in how you have to build.
It's the same for me each time I play (not often) at TDS, but I'm sure the transition is easier when you pass from TGM to TDS than TDS to TGM... My principal problem with TDS which makes me lose a lot of time is the anticipation of the reference position of the tetriminos at the top of the matrix..Each tetriminos, I don't exactely know where he is when he appears.. And some tricks I perform in TGM don't pass with TDS because of the world system...
I set the rotation for lockjaw to Arika for the same reason. On TDS, I know if I rotate the I piece counter-clockwise, It'll shift 1 column left. On a PC, from TGM, I'm used to having to move it that extra square left myself. I kept misdropping on Lockjaw, because it was set to the TDS rotation, and the piece would be a square to the left of where I thought it would be. Really, you just have to play it enough so that eventually you adapt and get used to it.
I havn't yet tried lockjaw so I can't understand all you said.. My principal objectif is to be ready for the next contest of TDS.. I dream to fight against you!
There's not much of a difference at the core of 0g building techniques whether its ARS or SRS. Anyhow, I think the difficulty level is about even switching from one rotation to the other. Going from SRS to ARS, you are forced to adapt to more limitations. Going from ARS to SRS, you have to learn the extra rotational orientations and wallkicks to play efficiently. 20g is another thing though. As for the spawn point problem, that's why there's the ghost piece option.
Amnesia wrote: wow Amnesia flattering to be honest i think an S8 player would do just fine after a month or so of playing TDS and practicing t-spins. i didn't play much tetris in my life until TDS came out, and i'm a 7400 player after playing 11 months. it took me 6 months or so to crack 100 tpm in lockjaw, and my play on heboris and TGM2 (limited experience) would be considered amateur at best. i think anyone who can think quickly could conform to any rotation system, piece color differences, lock delay etc. i find when i'm playing lj death i have to slide a piece around sometimes while i try to catch up with the speed of the game, so i'm still a long ways from stacking with ARS and simply staying alive. TDS seems to reinforce the idea you should stack as efficiently as possible for tetrises and t-spins, and it seems this works much better than playing as fast as you can. of course thinking quickly never hurt anyone, and would help you to see more possibilities before the other player forces you to make a move.
Competitive TDS playing and 20G TGM are totally different games. You can't really just swap over from one to the other and expect to be good.
Well, JIN8 or Holic or whatever his TDS name was went from TGM to a rock solid position at the top of the TDS charts. He was probably already good at SRS given he owns a TGM3 machine. Mihara (TGM-Arika) did well alos. Mostly though, I think anyone who can put out 3 pieces a second under Shirase conditions can adapt quickly to whatever they want.