I was wondering what is the best way to recover after a T-Spin to do another one. Like after a situation like this http://kitsune-zeta.com/Tools/TetrisFie ... Bt8clcBAAA, how would you stack blocks to go on T-Spinning? or what about http://kitsune-zeta.com/Tools/TetrisFie ... Bt8clcBAAA?
Is this before or after the mid-2006 change to the guideline that abolished rewards for kick spins? In Tetris DS, I might build from situation 1 as follows: Code: | | | LL| | % | | %T L| |%%%%% % | => |%%%%%TT %L| |%%%%% %%%%| |%%%%%T%%%%| `----------' `----------' When you have an 0112 or 2110 pattern, look for ways to build a Yoshihiro stack on it.
First instance I would stack an O on the right to level it off and second instance I would stack J or S to level it off and then set up the next T-spin in the same column and eventually Tetris away the extra rows as they build up. In the first instance you could also immediately go for an easy T-spin in older games like TDS, which would set you up nicely to do another T-spin.
Where should I start learning more advanced T-Spin setups? I already know the double, where you have the T-Slot and just make an overhang, and I can do a triple, but for the ones on the wiki, is there some in particular that I should learn first? like learn the Yoshihiro then the Triple cannon then the Imperial cross etc.
if you get an I piece early like in your example, you can also try TKI's setup: http://www.tetrisconcept.com/wiki/index ... T_finisher
My tried and true T-Spin opening: there are many variations and not all will be so nice and neat. My imperial cross set up.
I don't think there's any order to learn all the T-spin methods, but if you ever plan on playing other games besides TDS, you should master all the no-kick methods since they're more universally applicable.
I don't plan on playing anything other than TDS for a long time. I've watched a bunch of videos of competitive Tetris, and I only ever see the simple overhang over a T-Slot T-Spin Doubles. Are things like the Triple Triple ACTUALLY used?
Sorry for the double post, but just now I was playing TDS and I ran into this http://kitsune-zeta.com/Tools/TetrisFie ... C9hclBBAAA How can I recover from that?
He means level it off by clearing 3 rows with an upside-down L. If you don't want to give up your back-to-back bonus, stack an I on the left and build up 3 rows on the right. Triples aren't used as much in battle as doubles. The overhang for a triple can leave you in danger whereas you can easily tetris away garbage if you set up for a double on top of your garbage column.
you could try this: http://kitsune-zeta.com/Tools/TetrisFie ... A6LBAAAkMB or this: http://kitsune-zeta.com/Tools/TetrisFie ... 1?ccdHBAAA
If you're going to cover your Tetris column, you could also put a twice-rotated L in columns 1/2/3 and build something to do a T-spin single to the right to get rid of it. Another option with stacking the I against the wall is you could setup to use Kaidan against it.
part of the reason why i don't suck is because i chose not to dedicate a bunch of time into learning how to do gay little t-spins, but rather to focus more on whats important like my actual block placement and stacking. just a thought girls. take it or leave it.
You need twice the TPM to send a given amount of garbage with Tetrises as you do with T-spin doubles in TDS. This is a net win for some players even with the 3/4 second delay of a soft drop. But I'll forgive you for not noticing this because Blockbox doesn't have rated T-spin play.
Aside from sending more garbage for less work and being able to send more than a screen of garbage with less than a screen of ammo, T-spinning also gives you the ability to consistently use your I's and T's to do a few T-spins/tetrises within a few seconds of each other and barrage your opponent. If you rely solely on tetrises, you can only attack with your I pieces, so the best you can hope for is to have an I in the hold and get 2 I's close together and happen to have a stack 12 rows high. With the 7-piece bag and the hold slot, getting back-to-back tetrises is hardly a challenge these days, so I'm glad they added T-spinning to the game to make it more interesting.