Thread in 'Research & Development' started by FeV, 16 Apr 2017.
Just some research on how low the latency in Shiromino is. Good job Fev/FelicityVi!
Added a small update to the original post about what's been going on, if anyone is interested to know.
Good to see you FeV! Thank you again for this jewel: it's the best around and only getting better. Crazy that you're skilled enough to build and clear it!
Thanks a lot for adding A+C 180 IRS in Pre3 i was looking forward for this feature.
also, any news about the fix for the music?, credits roll in pentomino?, full breakthrough of timings?
Happy to see some activity on this! I take it that the latest changes didn't make it to github? I'm on linux so the binary from google drive isn't helping me to keep up-to-date.
As always, thanks for working on this!!!
This game is awesome. I wanted to practice invisible credits roll and the code is so clean and readable I was able to add a new mode (invisible G2 Death) in a few minutes. Good job FeV!
(If anyone is interested: https://github.com/tom-14159/shiromino/tree/g2-nightmare)
Hello！ I have a question. In the case of G3, IRS cannot be used in hold...
hey lap o/ which version? IRS + hold worked fine in every release i've tried :]
it'd be great to have a thread for NCI & kdex's fork of the original project @ https://github.com/nightmareci/shiromino/commits/master
We've moved the main repo here: https://github.com/shiromino/shiromino
I don't want to start a new thread for the new code, yet. The code is still in heavy development, with things potentially breaking on each change. And I don't feel it's ready for general use. I'd like to get it to at least a very clean, stable state, and being largely at feature parity with Felicity's old versions, with at least all the same modes, fixed as well as we're able, before considering it ready for prime time.
Thank you very much! I still can't solve my problem. I don't know what it is...
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