After reading all the LJ Classic Open thread, I've noticed that the majority (AFAIK everyone bar me and jujube) plays at 60hz sideways speed (not DAS). Even predominately TDS players like Digital use it, even though TDS goes at about 15 hertz (guess). I just can't get the knack of it. I play at 15 hz, and can achieve 20 second bursts of 120 TPM, and sit around 85-90 mostly if I want to stack for consecutive tetrises (the best way to play imo, as per the T-spin discussion thread). 60 hertz means the piece moves a cell sideways 60 times a second which seems obscene. I just can't control it. Now my reactions are fine, I can tell if my DAS has been changed from 116 to 130 or 100, i'm not at an age where I start to lose my reflexes. How do you guys do it? I know caffeines stance on this is "play how you feel comfortable". But i dont want to be comfortable, I wan to be always pushing my limits, just outside my comfort zone. And I don't want to be undermining all my hard work. This is something that's given me a lot of grief lately, even if I move to 20 hz, I start to misdrop. argh.
"I've noticed that the majority (AFAIK everyone bar me and jujube) plays at 60hz sideways speed" actually Cubicz my best time in 40 lines (just under a minute) was with 1G (60 hertz) sideways speed, but that is with rhythm speed curve. if you're playing zero gravity (which i believe you are) then that is a little different. you don't have anything blocking the piece from moving to far left or right. when playing rhythm you run into many situations where a piece can only move a cell or two to the left or right, unless you rotate it up and over whatever is blocking it, therefore giving you a smaller margin of error when moving a piece sideways.
We don't drop the piece while it's moving at 60Hz, we use it so the piece will get to the sides as quickly as possible. As for not using Instant instead...well personally I don't want the piece to end up at the other side of the screen if I misdrop somehow, I don't know why everyone else doesn't use Instant.
kotetsu nailed it down completely. If you've been watching me in TDS, I drop the pieces while moving them because it's faster that way. With 60 hertz, I play very differently. You're right kotetsu, I wonder why a lot of us don't use instant. I'll use it starting today.
well i'm just barely sub 50 second 40 line and for the most part only LJ when there's some reason i can't TAP, but my experience with instant is seriously frustrating misdrops--i'm not sure if there is something in the controls that makes it really easy to DAS from 1 side to the other or if it's just me not really being used to it, but it makes it very impossibly frustrating. realistically this seems like the best choice if you're trying to play really really fast. well, i do seem to remember that the old tetron masters would lecture me about dropping while moving... perhaps they used slower sideways movement, maybe closer to what digital said about TDS? it's very possible that the optimum setup could be manageable sideways speeds of 15-30hz. this is sub20g though--at 20g non instant is purely cosmetic insofar as i can tell.
like kotetsu213 said, don't try to time the drops while still moving sideways. it's faster to tap tap tap the sideways buttons two (or sub-optimally three) times to put the piece in the middle somewhere, and to just hold the button down to place it on the side, or even go to the side and then tap back once to drop it once from the side. it's a little tricky at first, but it's a faster and more accurate method.
That's good to hear. I was wondering if some of my lack of speed was down to not using the DAS, and for simply pressing the required keys. If I do that, what's the optimal set-up?
Instant horizontal speed As low a DAS as you can handle And this http://www.tetrisconcept.com/finesse.txt
Either way, true speed isn't possible with my keyboard. The pressing distance is too far. Should get me over 120 though, hopefully.
i know of a lot of 10USD or cheaper keyboards that pros use. =] note that the finesse guide was meant for TDS, not fast DAS games. for a full explanation (i think), see this thread. hmm, i should probably integrate that information into the wiki, but it's like-- what's the point? tetris holding will never release a fast das game. =/