# NumPop, a mathematical puzzle game

Thread in 'Other games' started by DrPete, 29 Apr 2017.

1. ### DrPete

hello everyone. This seemed to be well-received on IRC, so I thought I'd post a thread.

I made a puzzle game. You pop pairs of numbers to gain as many points as possible in the number of turns provided, but you can extend your game by popping pairs that sum to 10.

Code:
L E A D E R B O A R D
=====================
Oliver            682
DrPete            467
FeV               396

Last edited: 17 Aug 2019
Jayce likes this.
2. ### Oliver

<OliverTC> 682

3. ### FeV

I guess I might as well post my 396, if we're keeping records here. Pretty neat game

4. ### zid

I personally, with absolutely no intervention from a greasemonkey script that I wrote which clicks all the buttons for me, got 3954.

EDIT: I win, 12,139.

Last edited: 30 Apr 2017
5. ### Zaphod77Resident Misinformer

3 pop 9 pop 5 pop 0 pop 9 pop 9 pop 0 pop 2 pop 3 pop 7
You pop 1 and 8 and gain 9 points! Game over! Turns Left: 0, Score: 918
Click here to start a new game.

still seesm random, but her'es my take on a basic strategy

1) when possible, create a 0 directly.
2) when given a choice of 0s, create them next to each other.
3) when you areout of 1 move 0s, look for 2 move 0s. try to get as many consecutive 0s as possible
4) when you see no more possibiities to create 0s that don't depend on another number showing up, then start removing 0s. start with combining pairs of 0s, but stay on the lookout for new 1 and 2 move 0s.
5) when there are no 0s available and no consecutive 0s, start removing 0s that are by the highest numbers.
6) if you see no way to make or remove a 0 at all, then make the move that gives the most points.

still sometimes there seems to be nothing you can do but pray something useful show up on the right.

Last edited: 5 Nov 2017
6. ### Muf

You know, it's allowed to correct a post before hitting the submit button.