NullpoMino Rulesets on the Wiki

Thread in 'Research & Development' started by Tiago Dutra, 9 Dec 2011.

  1. Hi people!
    I was thinking about something to add to the wiki. Is an explanation about each one of the rules on Nullpomino.
    I was thinking in something like that:

    <Rule Name>

    • Root System: (Rotation System that it's based of, like ARS, SRS, Sega Rotation...)
    • Used On: (Games where the rule was used (Only official games, unless it is used only on fangames, like DTET Rotation. Also, if it's an original ruleset, put "Original" here.)
    • Notes: (Some notes about the rule)

    Here are some samples i made:

    List of Nullpomino's Rule Systems

    Avalanche

    • Root System: Puyo-Puyo (Non Tetris)
    • Used On: Puyo-Puyo Series (Post-Fever)
    • Notes: More flexible than its Classic counterpart.

    Avalanche Classic

    • Root System: Puyo-Puyo (Non-Tetris)
    • Used On: Puyo-Puyo Series (Pre-Fever)
    • Notes: Less flexible than its counterpart.

    Classic 0

    • Root System: Sega Rotation System (ARS Precurssor)
    • Used On: Sega Tetris (Arcade)
    • Notes: One-way rotation. One of the most simple rules.

    Classic 0 68K

    • Root System: Sega Rotation System (ARS Precurssor)
    • Used On: Sega Tetris (Genesis)
    • Notes: Classic 0 with reversed rotation.

    Classic 1

    • Root System: ARS (Arika Rotation System)
    • Used On: TGM (Tetris The Grand Master)
    • Notes: Albeit simple, this rule is said to be very balanced and suited for eficiency.

    Classic 2

    • Root System: ARS (Arika Rotation System)
    • Used On: TAP (Tetris The Absolute: The Grand Master 2 Plus)
    • Notes: Just like Classic 1, but with a Sonic Drop.

    Classic 3

    • Root System: ARS (Arika Rotation System)
    • Used On: TI (Tetris The Grand Master 3: Terror-Instinct, Classic Rule)
    • Notes: Just like Classic 2, but with 3-Piece Preview, Hold and more flexible Wallkicks.
    Also, i was thinking of this:

    Difficulty: (How hard is to use the rule from 1 to 10)
    Simplicity: (How simple is the rule from 1 to 10)

    The info on the sample may be wrong. It's just based on experience, so any correction will be welcome

    Off-Topic:And also, check out my wiki page, new Garde Mania 1 record!:awe:
     
    Last edited: 9 Dec 2011
  2. Talking about Rulesets, it reminds me about an awesome thing a new TGM game/clone/whatever should implement in it's 20g gameplay :

    Auto-shift speed changes.
     
    Last edited: 18 Dec 2011
  3. It's not 20G, but I think Retro Mastery might already do this and it is something I have considered for other Nintendo heritage games.
     
  4. I'm pretty sure it doesn't.
     
  5. My mistake, then. Carry on.
     

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