http://www.zshare.net/download/2319881a150b10/ Blah blah blah TGM blah blah blah controls blah blah blah next version blah blah blah death blah blah blah. Code: s zxc bnm q - exit
is there a reason why i got no window when playing it? All it did was put everything in the top corner? Are you using swing to do it? If not you may want to look into it! Its actually very nice for 2d games despite what you may hear.
v0.02c In this version you can modify the controls (but you have to do it each time you load the game.) http://www.zshare.net/download/3220090d01feb7/ For those with Java 1.5: http://www.zshare.net/download/3220100353d174/
hope you didn't hardcoded your wall-kick system but : no wall-kick on thoses configuration or no rotation at all (TGM & TAP)
S8 9:10:61 so i haven't PROVED that s9 exists... perhaps you were lying. i HAVE, however, proven that your game is nearly effing perfect. totally amazing.
Great work kotetsu! One minor thing: the grade points counter should freeze when the player clears 2 or more lines (i.e. the start of a combo) and should only resume counting down when the player fails to make any lines with the next tetromino. Would you be interested in implementing score? I haven't looked at it yet, but if the scoring mechanism in TAP is any different from TGM, I'm sure I could work it out for you.
Fixed the grade points, and a new feature: Score? I could go add that now since most other gameplay things are out of the way... The .jar (I didn't have time to post this earlier) http://www.zshare.net/download/41576849a66898/
wow this is really cool. although 640x480 mode doesn't seem to work on my Ubuntu Linux... just 320x240. are you planning on releasing the source code?
Oh right, I forgot to mention... I added a 640x480 mode, however it made the game laggy so I removed it until I can figure out how to make it run smoothly. not anytime soon