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Lockjaw: The Tetromino Game
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What's a common nickname for the following tetrominoes: S/Z?
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<p>[QUOTE="tepples, post: 34972, member: 79"]Anyone who hangs out on <a href="http://harddrop.com/forums/" target="_blank" class="externalLink ProxyLink" data-proxy-href="http://harddrop.com/forums/" rel="nofollow">Hard Drop</a> could see that, as could anyone who compares recent changes among HD, TC, and Wikia.</p><p><br /></p><p>But unfortunately, I wasn't in hiding like <a href="http://tetrisconcept.net/forum/showthread.html?t=97&highlight=lost+numbers" class="internalLink ProxyLink" data-proxy-href="http://tetrisconcept.net/forum/showthread.html?t=97&highlight=lost+numbers">for 0.42</a>. Several things have conspired to keep me from feeling like maintaining this game:</p><ol> <li>I have a full-time day job now.</li> <li>The end of TC. The community fragmented into two, neither big enough to support a project as big as this on its own.</li> <li>Arika's takedown of <a href="http://www.youtube.com/watch?v=HDJQP1xg5EY" target="_blank" class="externalLink ProxyLink" data-proxy-href="http://www.youtube.com/watch?v=HDJQP1xg5EY" rel="nofollow">THIS FAN GAME VIDEO WILL BE FLAGGED</a>. For one thing, YouTube took much longer than the customary 10 to 14 business days to restore this video. For another, Arika requested the takedown of another Tetris-clone video. Two weeks later, it went back up, but within 24 hours, it got DMCA'd again. <a href="http://tetrisconcept.net/forum/showthread.html?t=702&highlight=flagged" class="internalLink ProxyLink" data-proxy-href="http://tetrisconcept.net/forum/showthread.html?t=702&highlight=flagged">This thread tells the whole story</a>.</li> <li><i>Tetris v. BioSocia</i>. When I first made Vitamins (part of freepuzzlearena), after I learned about Nintendo's U.S. patent on the gameplay of Dr. Mario and Tetris 2, I added a second game mode that wouldn't match any Nintendo patent. That could be fixed by adding support for multiminos and other line clear methods to simulate Columns, Puyo and Dr. Mario in Lockjaw Engine, but see the next item.</li> <li>I'm trying to make something-other-than-Tetris in response to not-entirely-unfounded comments at various message boards that all I've ever made are clones of falling block games. I want to complete a project that doesn't involve falling blocks in any way. My first attempt at this was <a href="http://pinocchio.jk0.org/lj/fk-0.02.zip" target="_blank" class="externalLink ProxyLink" data-proxy-href="http://pinocchio.jk0.org/lj/fk-0.02.zip" rel="nofollow">FK Convey</a>, a Klax clone that resembles Guitar Hero much more than it does Tetris. It even works with my cousin's PS3-compatible guitar controller.</li> <li>I bought a Mac. As of October 1, 2009, Allegro wasn't compiling in Xcode 3.2 because it relied on old frameworks that Apple has since obsoleted, such as QuickDraw. Allegro 4.2.3.1 came out a month later, advertising a fix for this issue, but see the next item.</li> <li>I bought a bigger SSD for my laptop and installed Ubuntu 9.04 and upgraded it to 9.10 upon release. But now, unlike in 8.04, Allegro can't seem to find the sound card anymore. I've <a href="https://bugs.launchpad.net/ubuntu/+source/allegro4.2/+bug/445945" target="_blank" class="externalLink ProxyLink" data-proxy-href="https://bugs.launchpad.net/ubuntu/+source/allegro4.2/+bug/445945" rel="nofollow">reported this to Canonical</a>.</li> <li>It turns out Canonical doesn't maintain the version of Allegro available through Synaptic; volunteers do. I considered ditching Allegro in favor of SDL, which Canonical does maintain and which works on most of the same platforms as Allegro (except for FreeDOS and Windows 98 DOS mode). But it turned out that SDL_Mixer doesn't resample in real time; instead, samples have to be resampled to the sound card's playback rate when they're loaded. That method is not compatible with the shiftScale skin setting or even the way LJ does the home run and back-to-back home run sounds. I could drag out my old mixer from the TOD/GBA era, but then I'd have to find a new mod player or write a DUMB wrapper in the same way I wrote my own libvorbis wrapper. Or I could port Allegro's mixer to the SDL API, but I had other things to work on.</li> <li>Similar shakeups in libnds, on which the DS port relies, such as the switch from shared-memory IPC to FIFO, and I didn't feel like rewriting its sound engine.</li> </ol><p><br /></p><p>Lately I've been working on <a href="http://www.youtube.com/watch?v=_FuVTLFxrkw" target="_blank" class="externalLink ProxyLink" data-proxy-href="http://www.youtube.com/watch?v=_FuVTLFxrkw" rel="nofollow">Concentration Camp</a>.[/QUOTE]</p><p><br /></p>
[QUOTE="tepples, post: 34972, member: 79"]Anyone who hangs out on [url=http://harddrop.com/forums/]Hard Drop[/url] could see that, as could anyone who compares recent changes among HD, TC, and Wikia. But unfortunately, I wasn't in hiding like [url=http://tetrisconcept.net/forum/showthread.html?t=97&highlight=lost+numbers]for 0.42[/url]. Several things have conspired to keep me from feeling like maintaining this game: [list=1][*]I have a full-time day job now. [*]The end of TC. The community fragmented into two, neither big enough to support a project as big as this on its own. [*]Arika's takedown of [url=http://www.youtube.com/watch?v=HDJQP1xg5EY]THIS FAN GAME VIDEO WILL BE FLAGGED[/url]. For one thing, YouTube took much longer than the customary 10 to 14 business days to restore this video. For another, Arika requested the takedown of another Tetris-clone video. Two weeks later, it went back up, but within 24 hours, it got DMCA'd again. [url=http://tetrisconcept.net/forum/showthread.html?t=702&highlight=flagged]This thread tells the whole story[/url]. [*][i]Tetris v. BioSocia[/i]. When I first made Vitamins (part of freepuzzlearena), after I learned about Nintendo's U.S. patent on the gameplay of Dr. Mario and Tetris 2, I added a second game mode that wouldn't match any Nintendo patent. That could be fixed by adding support for multiminos and other line clear methods to simulate Columns, Puyo and Dr. Mario in Lockjaw Engine, but see the next item. [*]I'm trying to make something-other-than-Tetris in response to not-entirely-unfounded comments at various message boards that all I've ever made are clones of falling block games. I want to complete a project that doesn't involve falling blocks in any way. My first attempt at this was [url=http://pinocchio.jk0.org/lj/fk-0.02.zip]FK Convey[/url], a Klax clone that resembles Guitar Hero much more than it does Tetris. It even works with my cousin's PS3-compatible guitar controller. [*]I bought a Mac. As of October 1, 2009, Allegro wasn't compiling in Xcode 3.2 because it relied on old frameworks that Apple has since obsoleted, such as QuickDraw. Allegro 4.2.3.1 came out a month later, advertising a fix for this issue, but see the next item. [*]I bought a bigger SSD for my laptop and installed Ubuntu 9.04 and upgraded it to 9.10 upon release. But now, unlike in 8.04, Allegro can't seem to find the sound card anymore. I've [url=https://bugs.launchpad.net/ubuntu/+source/allegro4.2/+bug/445945]reported this to Canonical[/url]. [*]It turns out Canonical doesn't maintain the version of Allegro available through Synaptic; volunteers do. I considered ditching Allegro in favor of SDL, which Canonical does maintain and which works on most of the same platforms as Allegro (except for FreeDOS and Windows 98 DOS mode). But it turned out that SDL_Mixer doesn't resample in real time; instead, samples have to be resampled to the sound card's playback rate when they're loaded. That method is not compatible with the shiftScale skin setting or even the way LJ does the home run and back-to-back home run sounds. I could drag out my old mixer from the TOD/GBA era, but then I'd have to find a new mod player or write a DUMB wrapper in the same way I wrote my own libvorbis wrapper. Or I could port Allegro's mixer to the SDL API, but I had other things to work on. [*]Similar shakeups in libnds, on which the DS port relies, such as the switch from shared-memory IPC to FIFO, and I didn't feel like rewriting its sound engine. [/list] Lately I've been working on [url=http://www.youtube.com/watch?v=_FuVTLFxrkw]Concentration Camp[/url].[/QUOTE]
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