Okay, so I finished work on the visual doodads and did some major overhauling of the way the code behaves, and with the exception of audio (it always comes down to the audio!), Jeretris is done. Except now it's called Engram. Which breaks all the links to the project I've posted. Engram's home is here: Engram You'll need to dig to get to the html, it's in the lab directory, but since I'm pretty much done bothering you guys with Tetris questions, I'm sure the inconvenience to you is minor. Besides, once development is done, there'll be a nice cozy website. ...and the name change wipes your scores. Or rather, it tosses them. If you don't like that, maybe I can add a little code to Engram to bring your old scores over. I doubt anybody minds much. Thanks again for all your help. Tetrisconcept is and will continue to be mentioned in the About box, even when Engram starts to include non-Tetris games.
I quit after three million. It's fun and good work and all, but it gets boring after playing twenty minutes on the same game. =/ Oh well, more power to the casual gamer.
I was just playing a quick game to see how far the game has come along. I too gave up after realizing the difficulty didn't increase any further. Great work on the game though!
Aw, you champs! The tetris module's dev cycle is pretty much wrapped up, but I can still make tweaks. I'm sure it goes to 20G, though, at 60 FPS. If you want it to be speedier, try turning off smoothing in the settings. On my 2-year-old Mac, that makes a significant change.
I quit after 45 million, when I started to feel nautious for whatever reason. Could have played forever if I wanted to. Bugs: IRS wouldn't work on rare occasions. Synchro moves don't work. Every now and then, the piece previews would entirely disappear for several pieces. Using Hold would always fix this, but it's still annoying. The maximum speed is nowhere near 20G. I bet it's around 1G.
"I quit after 45 million." I admire your tolerance for boredom. Let's not forget that simply upping it to 20G would not solve the problem. That has more to do with ARE and lock delay. Personally I don't recommend messing with 20G unless you first get your DAS straight.
It was not unlike practicing the tricky 300-500 sections in TGM Master mode, so it wasn't fruitless for me. Not that I'd play it again, mind you. I love the style, but I still feel hella nautious. Think I'm going to go lie down now.
Just a random question. Are there any online tetris games with good 20G play? Or even Death Mode? I have yet to find one. It would be awesome if this eventually had 20G.
This one's quite okay, but to my taste the DAS is too aggressive. http://www.gdward.plus.com/site/flash/tetris/
Java easily can, JavaScript I don't know. Then there's also Flash, Shockwave or writing your own ActiveX plugin.
I would recommend Flash. It's a highly social, community-based programming platform, so if you're stuck, there are about five thousand folks online ready to help you. PS: Engram will have 20G. I'll figure this out. To clarify, though, is there any difference at all between 20G and instant drop? Because I'm almost certain I've implemented instant drop...
Would you recommend using Flex SDK alone? Or would I need to pay $700 for Flash? 20G means the piece moves down by up to 20 cells in one frame. "Instant drop" can mean one of several things: Apply 20G all the time (like T.A. Death in TAP) "Firm drop": Apply 20G for one frame and start lock delay (like The New Tetris or TAP when you press up) "Hard drop": Apply 20G for one frame and immediately lock the piece (like TW or TDS when you press up, or Tetris 3.12 when you press 4) In Dianetics, an "engram" is a subconscious association between something and pain.
Aaargh! You're right! The gee system never kicks in! This will take a few minutes to fix, but my classes have begun. Check back in like a day.
Oh, what the hell. I'll get 20G working online in like an hour, tops. You can use the SDK, but my workflow for Engram is dependent on Flash CS3 because of all the animations. You can animate programmatically using the mx library in the SDK, but let's face it, Flash was made for animation. If you have any buddies in college, they can get you Flash CS3 for a big discount. And they can get you Flex, for free (not just the SDK). So shop around. And if anyone has time to program a free replacement for Flash CS3's animation system, I'd appreciate it. SWF is an open spec. It's only a matter of time before someone makes a free animator system. "Engram" is a reference to the hypothetical unit of memory storage in the mind. It is a nice noun, almost a verb ("en-" prefix, sorta), and its definition has some connections with where I'm taking the project.
There we go. Twenty gee. Try it out and tell me what you think. With this speed ramp, I doubt you'll play it for twenty minutes, ever again.