Playing TAP's Item Mode got me imagining what would happen if you continuously got the same attack item through the entire game. Also for hard mode, imagine no timeout on the effects-based attacks like Mirror Block, and for everything else the attack triggers on every block. Which item would be the most difficult to endure in terms of survival? (I would make this a poll, but there are too many options.) My list, roughly from easiest to hardest with a suggestion for strategy: Color Block: Not a problem. Hard mode: Probably still not bad at all. Transform: Not a problem. Hard mode: Minimize use of overhangs, and forget using any finesse requiring post-IRS rotation. Laser: If not stacking low, could potentially provide an interesting endurance run. Hard mode: Er yeah, definitely stack low. Shot Gun!: Undoubtedly would need to stack low to persist. Hard mode: I did say stack low, right? Mirror Block: Occasional annoyance. Hard mode: Brain damage by the end game is certain. 180° Field: Stack low. Or place and trigger the block only after grooming the stack advantageously, though this could get tiring. Hard mode: like playing two stacks almost parallel; just make the best placement you can! More potential for brain damage here. Nega Field: Similar strategy to 180° Field. Death Block: Occasional nuisance. Hard mode: Can you tough it through Big Mode? X-Ray: Not too bad. Hard mode: Could be like training wheels for invisible roll. Roll Roll: This could get really annoying. Hard mode: I see a very slow and tiring game in your future. Dark Block: Occasional annoyance. Hard mode: Hope you can manage an entire game of invisible roll. Hard Block: Keep placing them hard ones horizontally and endure. Hard mode: Oh shi- Could you even win this?