How to practice NES-(T)-Spins

Thread in 'Strategy' started by JimmyWallbanger, 13 Mar 2019.

  1. Hello guys and girls,
    I am looking for a way to effectively train (T)-spins at higher levels.
    The whole thing with the NES Tetris, so NRS rotation.
    I have studied the theory of spins. How the different parts rotate, where they're pivoting and which gaps and overhangs they can fill. Now it's about the practice...
    I am also able to set up and fill spins at low levels of about 0-5.

    Is there an IPS patch, mod or something like that to execute spins at higher levels without having to permanently set them up again? I am also happy to receive other tips regarding T-Spins at increased speed.

    Greetings form Germany,
  2. I don't know such a patch (I don't use any), but if you've already familiarized yourself with the spin theory, just play. IMO the best way to learn spins, tucks and ”stucks” (spin + tuck) is to play a game in which you stack yourself in a way that provokes you to perform tricks. Only that it is worth starting right away from the faster speed — level 15 is adequate, neither too slow nor too fast. This will allow you to learn first of all faster thinking, and secondly, to perform tricks in more difficult conditions.

    IMO the first ten levels are a waste of time. I suggest starting from level 15, and once you've mastered different tricks (it does not have to be perfect), start level 18 and train it until you get an average TRT at least of 60-70%. At the beginning, for sure, tricks will not go out, so you can not give up. It needs time.

    Rather, I'm not an expert on Tertris — I just started to play only three months ago (I've never played this version before). But the training described above allowed me to master this game in three months, so starting from level 18, getting 500k points is not a big deal.
  3. What do you mean by master the game? What is your high score? I have been playing the game for like 6 months and I have no progress to show for it
  4. Honestly, for NES Tetris it's better to both avoid T-spin setups, or to stack over them rather than wait out for one specific piece.
    T-spins are rare, because they are only viable to go for when you already have an obvious T-spin setup by chance, and the randomizer is giving you a T-piece coming up, AND screwing it up won't ruin your game, as the strict timing necessary is always likely to fail.
    In fact, I'd consider Z-spins a lot more useful on NES.

    Anyway, the timing will come to you once you just get enough normal practice.
  5. English is not native to me, so it may be a language barrier. Well, but I'll try to write what I meant.

    I meant that I was a total noob and starting from scratch. In three months from someone who uses one button to spin and does not understand the pieces rotation system, I became a player who easily deals with level 18 and uses different tricks dozens of times in each game (including tucks, spins and sometimes both together — I call them ”stucks”).

    There are currently 666,318 points, starting the game from level 18 (see my last application).

    So far, I've been practicing the level 18 game all the time — a few hours per day. The main task of such training was to learn full control over the DAS, not to doing sloppy stack, avoiding line burning (and a very aggressive game, which very often ended with a top-out), doing the most tricks possible and moving the weel whenever it is profitable.

    A few days ago I started level 19 training. I hope that I will maintain the current pace of learning and for the next three months I will be able to play well at level 19 and higher. If I am able to collect half a million points at level 19 after those three months, then I should be able to get a max-out soon (starting from 18 level). And this is my main goal — on the emulator of course.

    So in my case, just over half a year should be enough to reach a max-out, from a complete noob to the master. Time will tell if it will work.

    Try to do what I wrote above. Play on level 18 all the time, try to play aggressively, do a lot of tricks and learn not to lose DAS (unless you prefer hypertapping). Have fun, make a lot of nonsense moves, no matter if it pays off or not — sense the game and its possibilities. You must be tough and not be discouraged — only in this way you can make progress.
    Last edited: 15 Mar 2019
  6. Tetris Gym is a ROM hack for NES Tetris that allows you to practice t-spins ( it also has many other features that are not relevant to this post ).

    You can find it here:

    There is a tutorial to download the hack here:

Share This Page