Okay, so I'm playing Heboris, and trying to find a rotation rule where I can do a hard drop that doesn't lock. I haven't been having any success with this, however. In the rotation select screen, they list two different types of drops, a "Sonic" one, and a "Fast" one - but I don't know how to use one over the other. I thought that one might be the up button, and one is the down button. However, whenever I push the up button, it pauses the game. I thought this might be an error, because the piece still drops before the pause occurs. So, I went into the options and set the "1P pause" and "2P pause" to be 9 and 0. Back in-game, the up key (W) is still pausing my game. I'm not sure if I'm missing something here, or what... Now, even if the "Sonic" option is Up, and "Fast" is Down, it still isn't making sense to me, because I went into the "D.R.S." rotation, which supposedly uses "Fast Drop" (w/o lock). But when I use the down button, the piece still locks immediately after hitting the ground. So maybe I am really missing something here... How do I drop the piece, without it locking!? My workaround at the moment is to just play 20G mode all the time, so the pieces drop themselves. This is rather unsatisfying, though, due to the lack of variation over time. (and my lower scores make me feel bad, lol) pls halp
I believe Heboris calls Hard Drop "Sonic Lock." Firm/Sonic Drop should just be called "Sonic Drop" if I recall correctly. The pausing thing is odd, though -- not sure about that one, but I can try to check it out later. Heboris, Ti-ARS, and ACE-ARS2 should all have the Sonic Drop (Up) + locking Soft Drop (Down) set. There may be a few others, but these ones should definitely have it.
I can't use the Up button at all. No matter what I do, or how many times I re-configure the function buttons, it still pauses the game.
That's very strange. I wish I had an OSX machine available at the moment so I could test under similar circumstances.
I've never experienced something quite so strange in the Windows version. (The closest I've encountered were some config file incompatibilities between the builds supplied; key configs from the DX9 version were either mapped incorrectly or non-functional in the OGL version, and vice versa. You would have to delete the config file and recreate the settings in the other build. I have no clue why -- you'd think they'd be using the same key codes regardless, but I digress.) I haven't used the OSX version, so I'm not familiar with the particulars of the bug you're describing.
Just tried the "Heboris SDL" version instead of OpenGL, and I still get the same issue. This is really frustrating, because Heboris is the only legit tetris game I've found so far that can function on OS X. If I can't get this to work, I might as well just quit tetris again and save myself the headache.