If you had a choice, would you play with or without ghost? I think having no ghost actually gives you faster placement of pieces. post your thoughts.
I find it makes no difference, and think people who make a big deal about it are weird. I don't even notice if it's there or not when I play, yet some people claim it "messes them up" somehow.
Starting to like these topics. Maybe someone could make some sort of "Tetris quiz" out of them. This, actually. I tend to play any sort of Tetris, so I'd have probably have gotten used to both ghost and non-ghost, right? It's pretty much a seamless transition, even in the middle of a game (TGM-like games seem to do this)!
SRS games need it, for two reasons: - Pieces spawn above the well - There is no firm drop The latter is like having no "undo" button. A misdrop will be a misdrop, because the piece locks as soon as it's dropped. With ARS, you can still correct a 1-cell misdrop just by sliding to either side.
Ghost piece gives some players headaches. I had to put in a hidden code to turn off ghost in Tetramino, which (unlike Lockjaw) is designed for the UI simplicity that console players demand.
I would play with the ghost. While it doesn't really bother me either way, I do make a few more mistakes when it's not there.
"Ghost?" I guess it was an okay movie. I was never a huge fan of Patrick Swayze. My sisters used to make me watch it.