Code: ARE DAS Lock Line clear 000 - 099 18 12 30 8 100 - 199 14 12 26 0 200 - 299 14 11 22 0 300 - 399 8 10 18 6 400 - 499 7 8 15 5 500 - 999 6 8 15 4 line clear = 0 for DEATH 100 & 200? ??! Please ! change it ! Is there somebody who knows these 2 values ?
That is NOT an error. Clearing a line on those levels does not cost you ANY time! Sure, it shows the animation, but it cuts into the ARE, so it doesn't cost you any time. the line clear delay is actually 8, but the ARE after line clear is 8 frames lower then the ARE after a non clearing line, which gives an effective line clear delay of 0.
It's supposed to look like this: Code: ARE DAS Lock Line clear ARE2 100 - 199 14 12 26 8 6 Where ARE2 is the ARE after a line clear.
Amnesia, refer to my user page on the wiki where I list all the internal delays for the TGM series. If you're using Heboris MINI, you need to apply the following modifiers: DAS + 2 ARE + 3 Line Clear - X (X is the number of frames of lock flash you are using) Also, note that in the TGM series, the spawn frame doesn't count towards lock delay, but Heboris has "LOCK DELAY" and "LOCK DELAY2" to account for this. So, for example, if you want to reproduce DEATH 200 speed, you need to do the following: Code: LOCK FLASH: 2 FRAMES SPEED: 5120 SPEED TYPE: 1/256 ARE: 15 LINE DELAY: 4 LOCK DELAY: 23 DAS: 11 LOCK DELAY2: 22 ARE2: 9
Could someone framestep Lockjaw for GBA to see what kind of plus/minus modifiers apply to the tables?
Ti Shirase 200-299 oddity: Code: Level |DAS|Lock delay|ARE|ARE2|Line clear -------+---+----------+---+----+---------- 200-299| 6 | 17 | 10| 4 | 4 Then ARE2 + line clear delay = 8, which is less than 10.
again, this is absolutely correct! yes, this means that it's faster to clear singles then to clear tetrises!
Not really. It takes 10 pieces to make a tetris. It also takes 10 pieces to make 4 singles (in theory). All other things being equal, the time cost of dropping 10 pieces and making 4 singles with line clear delay 0 is the same as dropping 10 pieces and making on tetris with line clear delay 0. And if you're referring to getting 6 levels for a tetris, that's TGM3 only.
Hmm, I thought the discussion had shifted to Shirase. As per johnberhenry's post above, ARE is shorter when you clear lines then when you don't. This may make it seem better to clear singles to maximize line clears and abuse the reduced line clear ARE. But the benefit of the +2 tetris level bonus far overshadows this.