TTC's neglect of its hardcore gamers results in a lack of gameplay depth and fairness, and as a result TTC's main costumer target (casual players), while currently compliant, are missing out on the high standards we have come to lovea side of Tetris many will unfortunately never have the chance to enjoy and appreciate. I got the idea to bring this up after I read David Sirlin's handout at this year's Game Developers Conference. The bulk of it does not apply here. However, even though it is meant for multiplayer games, it applies to Tetris since Tetris is not some story game that you finish and never play again. Players compete against other players through high scores and record times. Not to mention, Tetris does in fact support multiplayer. (This thread's title in picture form.) To side step a little, I fully agree with TTC's aim to standardize Tetris. While some of these standards are great and reduce tetlag from game to game, some developing traditions are hurting Tetris' gameplay. Two things Sirlin talks about that apply here are fairness and depth. Standards that hurt fairness Different piece sequences / garbage sequences They are luck factors that only detract from competitive Tetris. EA's mobile Tetris game gives out identical sequences for both of these, and it functions great. You can eliminate "peeking" at garbage by only showing solid garbage rows in the opponent's play area. Uneven garbage distribution (the targetting system) In three-way games or greater, the targetting system will result in a different amount of garbage to each opponent. Nintendo may have instituted this tradition in Tetris DS as a way to make games last longer. An easy way to do this while still having all opponents receive the same amount of garbage, seen in Tetris Evolution, is: the more the players, the less the garbage sent (say two garbage for a Tetris with six players, then slowly after only two players are left, it goes back to four garbage for a Tetris). "Garbage canceling" is a veiled form of uneven garbage distribution in three way games or more. This is because if a player happens to cancel incoming garbage, he'll receive less than his opponents. You may argue that this feature adds to depth. But really, there's about as much depth in waiting for your opponent to strike first as there is in watching grass grow while waiting in traffic. Standards that hurt depth Broken Marathon TTC refuses to fix this. Dumb. 'Nuff said. Lack of forced speed A great way to add complexity is to simply kill the player. TTC forgets that Tetris players are masochistic and loved to be punished. Overly gratuitous lock delay resetting makes forced speed impossible. Weighing T-Spins more than Tetrises Equal weight (points or garbage per line) will result in more diverse and spontaneous gameplay opposed to ST stacking being the dominant strategy. Seesaw garbage Random garbage is more difficult and offers more opportunity for a player to develop skill. Random garbage also punishes the opponent more for riskier clears as opposed to the all-too-frequent dialog, "Alright, I made a Tetris at the very top. That felt awesome!" "You just gave me a free Tetris out of garbage that I'll swiftly seesaw back. You lose!" Not to mention, drilling down random garbage happens to be pretty addicting. Dulled speed Speed by far is the most natural way to increase the complexity of Tetris. Maybe TTC thinks slow, non customizable autorepeat, "delayed auto repeat" (DAS), line clear delay, etc are good ways to make Tetris spectator friendly. If so, they must have missed out on the Youtube phenomenon that has earned over 2.5 million views in the last year. By sacrificing speed, TTC is sacrificing something that garners unending complexity and as a result players eventually will no longer get that "in the zone" feeling when they play since the game's pace will eventually go below their abilities. This "in the zone" feeling is the whole reason I play this game. I love that that feeling. Please stop trying to take it away. Why do players flee to clones even now when we can play authentic Tetris for free? The answer is plain if you ask me. P.S. Oh, hello there TTC lurkers. I was hoping to get your attention. Please take this as constructive criticism rather than "meh, TTC haters hatin again." I really do hope this helps you guys.