Hi, welcome to the real Tetris I'm nowhere near as good as the others here, but I will say this: Unless you're actually trying to practice playing at "20G", other speed curves are available Assuming you are wanting 20G, the most immediate thing that my attention is drawn to is that you seem to be a bit reluctant to skim your tetris hole. Making lines that result in leaving that hole open is almost never a bad thing. That's all I can think of, for now...
In this video, LJis set to Super Rotation System, no entry delay, fast DAS. At 0:14, you stood an I tetromino on end, when you could have moved it to the right and scored a homer, making more space for the O. At 0:29, you moved an L tetromino to the left side and laid it flat. Sticking it in letter-name position would have made a better space for the O. You can record a game to .ljm and then "Play .ljm" while recording with CamStudio or the like.
At 0:14, you stood an I tetromino on end, when you could have moved it to the right and scored a homer, making more space for the O. At 0:29, you moved an L tetromino to the left side and laid it flat. Sticking it in letter-name position would have made a better space for the O. Both of those are mistakes, (at least I think the second one is a mistake...maybe it wasn't). Also for some reason I play better in death mode than in the other mode (70 TPM average vs 60 TPM average).[/i]
this is by far the best advice i could give. i've played a lot of lockjaw and never had lag like that it has to be throwing off your timing. and if you're looking for high TPM, you'll have to wait for the next person to post however if it's tetrises and t-spins i'm thinking of starting a wiki article on playing SRS 20g 7-piece bag randomizer for points pretty soon. when i get it started i'll post here again with a link, and if anyone else has ideas and would like to start an article that would be nice.
Hi, welcome to the real Tetris Razz I'm nowhere near as good as the others here, but I will say this: Unless you're actually trying to practice playing at "20G", other speed curves are available Assuming you are wanting 20G, the most immediate thing that my attention is drawn to is that you seem to be a bit reluctant to skim your tetris hole. Making lines that result in leaving that hole open is almost never a bad thing. That's all I can think of, for now... But I do skim... Or you mean something I didn't see. Can you tell me umm when?
I don't really play under the same conditions as you, but I will say that it never hurts to push yourself to think either more deeply or more quickly about where you put your piece. That's the best way to improve.
These are the things that I saw (all times are video time, not game time): 0:32, 1:00 - You put a J on the right and skim a single instead of skimming a triple 0:42, 1:07, 1:26 - You didn't skim a triple with that J 0:56 - I don't know if it was possible to get that S to the far right, but there was a double available 1:15 - That S does reach the far right for a double, and avoids the nasty gap below it I can't tell which version you're using, but recent versions (can't remember when it was added) have a auto demo record feature. you just need to manually copy the file every time you get a good demo. I don't know how easy it would be to have a different demo filename used each time, but it shouldn't be too hard to add. I'll have a go in the morning...
only watched it twice so whatever, but: 1. srs is absurdly forgiving and you're just making standard 0g moves, so seeing you play this way just shows how good you are at figuring out the 20g equivalent of the 0g moves you are trying to do. which doesn't really give a good indication of either your 0g or 20g game. if you want to play 20g i suggest you switch on over to ARS and start moving that ARE down incrementally until you have trouble getting the pieces to where you want them before they lock (this is easier in heboris than LJ) or, and this is probably a better option, start playing tgm1 20g mode until you are comfortable finishing (not saying you have to have a super good time here, but comfortable, sustainable 20g building at slow speeds like those found in tgm1 is a must.) then move to TAP and try to do the same to master mode. when you're comfortably completing that (and doing alright in death mode) go ahead and go back to SRS 20g. i'm sure caffeine is going to disagree here as i know he plays almost exclusively SRS, often at 20g, and is not so fond of ARS, but i really think that SRS 20g is just ARS 20g with fewer restrictions (with the exception of the flat pyramid top necessitated by no ARE). so i think that speed and accuracy of choice will improve much faster and more reliably playing TGM than continuing to pound away at the LJ death curve with SRS. 2. i disagree with lardarse, i thought it looked like you were skimming just fine--with the exception of the bit near the end where you didn't know what to do with the O (for quick reference: O to the far right is almost always a good choice) so other than that i'd say your really good at this tetris thing . as far as general ethics, ct is right on, just keep pushing yourself beyond what you think is comfortable (this is necessarily predicated by encyclopedic and instantaneous placement decisions for every piece/piece-series in as many different boards and board types as possible) welcome to the forum! **edit--didn't see lardarse's description of specifics, i'll watch the video to see about those moves.
0:58... I didn't spot that one. I don't usually use the O to skim, though. It feels too risky for me...
i was actually referring to the O at 1:36 not :58. :58 was fine, and if you wanted to second guess that move you would actually be talking about the S at :57 that necessitated that O move. probably didn't notice the preview. the L moves at :32 and 1:00 are not really mistakes, i would probably clear the triple but i would only call it "right" if you were higher than that or knew that your next few I's had to go to fixing terrain instead of clearing lines. :42 is another L, not a J, and it's the same decision 1:07 i would call a mistake, because that sets up a piece requirement (for another L, or, as you did in the video, an I) and at a really inconvenient location. the Z that followed the L would have been a much better choice to fill that spot, and ditching the L with a triple would be the cleanest choice. 1:26 is only a problem if you are worried about your height, or if the overhang cannot be cleanly filled. in this case you were high but not so much that skimming would have been totally necessary, and the overhang was easily fixed by an I (except for that mistake in doing so ) :56 even if the double were possible (which i don't believe it is) that wouldn't really be a better move, this was fine. 1:15 was obviously not intentional. although in retrospect, i'd say this one cost you the game conclusion: i still don't think you have a problem with skimming.
Unless you're used to playing a game with a hefty reward for back-to-back homers. I used to skim all the time on 8-bit Tetris (back when it was called murphying), but Tetris DS (or LJ in TDS scoring mode) kills a player's skimming skills.
from what i can see, you're not as bad at pressing the right buttons in 20g srs as most people are. one thing i'd recommend: play a mode where you can objectively measure your progress. forty lines or 180 seconds work well.
First off, I am by no means any Tetris god.. But never give up, even if you make mistakes you should try to fix them. Good players make mistakes too, but they know how to fix them - and so should you.
As this is SRS 20G, I'm going to assume that we're aiming for flat construction and consecutive tetrises here, not survival. EDIT: The times are video based. 0:19 - O could have been place beside the J for flatness. This would have allowed you to place the Z flat and avoid placing the T flat, which created the dangerous indent. 0:34 - Placing the J upright and blocking your path to the far column is potentially dangerous and a bit inelegant. 0:47 - T could have been placed in the far left corner to make way for the coming S and Zs. 1:10 - T could have been used to skim the edge. It's dangerous to make spaces that can only be filled by I tetrominos when there's no I coming along. 1:13 - I'd personally stick the J into the right column creating an overhang. Then I'd stack some more and clear the left column with the I. 1:14 - S should have been placed into the right column. When you can't find a way to place a piece, stick it into the column, especially when it's two columns wide. 1:16 - The S problem could have been fixed entirely by sticking the L into the right column. 1:18 - T could have been placed far left. Then O in the center, T flat far left, and O in the center. This would have given you a second chance at the L fix. Alternatively, but not optimally, you could have place the T far left and the second T far right and clear a double to make the field flat again. 1:27 - Be careful with I-centric formations! The L should have been placed at the right edge or used to skim. 1:28 - SRS does not like tall structures, especially ones that will probably need an I. The J should have been placed in its downward orientation and cover the right column. 1:29 - Be careful with T indents beside the column you are clearing in. The T should have been placed in the far left to make room for the next L. 1:32 - I should have been placed into the bottom gap. 1:34 - J should have been placed in its downward flat orientation in the center. The two Os should have been placed side by side on the bottom right. You'd then stick the S or Z into the left and clear with an I.
Like matt said, srs is to forgiving. If you want to play "elite" 20g tetris you should swith over to ARS gameplay. The TGM series seems to be the norm in the world of 20g tetris. I started out playing SRS and it made it extremely hard to switch over to ARS. I'm sure just about anybody is willing to help you find TGM 2 if you ask nicely.
Hi there Sorry to hijack the thread. I have recently started playing tetris from about December last year. I have mostly been play TGM 1 and am loving it. I can currently get to level515 then it sorta falls apart, im slowly getting used to 20g though, just gonna take some time. I have made a small video of what ive learnt so far, any pointers where i am going wrong would be of great help. The vid is full of mistakes, any notes of major flaws in my game would be much appreicated. Thanks, Mark I love the forum btw. http://homepage.ntlworld.com/mark9/Test.avi
Nice analysis guys, but I have to admit that I don't think that much when I play... and that was me playing above-average (i have done better, but most of the time I play a lot worse...). A lot of the things that DIGITAL said I see now, but I doubt I'll see them when I play the game for real (or mess up another rule) . So umm where can i [no rom requests ~admin]? BTW my aim is aoeu512 and my MSN is aoeu512@gmail.com...
TGM is Tetris The Grand Master, a name for several video game products published by Arika in Japan. See TGM series on TC wiki. The legit way to get a TGM game outside Japan is to import the arcade PCB from Japan and install it in a JAMMA cabinet. CT has done this. If you want to get started with ARS without importing anything, try Lockjaw with these settings: Speed curve: Master or Death Max entry delay: 250 ms Rotation system: Arika Lockdown: Step reset Soft drop: Lock Hard drop: Slide
Not bad at all. The only major "flaws" I noticed was the overusage of I tetrominoes while stacking. You timed them well though so none led to a serious error. I'm sure you'll instinctively iron out the dependence on the I tetromino. Also, if you're going for consecutive tetrises, try to avoid making two open columns on the far right to reduce skimming. That's more beneficial in games that reward combos. Other than that, very solid game and piece placement. Once you get used to the speed, you'll have time to think and judge the effectiveness of a placement. I made a lot of "panic" moves when I first started playing 20G. I still do sometimes when I play at high speeds. As for [no rom requests ~admin].