Yes, they exist. Atari uses a simple wallkick rule. If basic rotation fails, kick 1 space left. If that fails do not rotate. Some sample kicks (using MAME and Atari Tetris). Code: I piece kicks. X IIII XXX XXX XXX ------ Kicks left and fits in the gap. Tested. Potentially quite useful. XXX XX X I X XXXIXX XXXIXX XXXIXX --------- Kicks left. Tested. may possibly be useful someday. J Kick XX X JJJ X XXJ X XX Kicks left and fills the gap. Might get some use from this one. Z kick XXZZ X ZZ X XXX Yup, confirmed to kick left! Theoretical L kick XXX XL XLLL X XXX I haven't been able to set this one up, but it should kick left and fit in. Every kick i've been able to set up works so far. I'm trying to work out a kick triple, but I havent' found one yet. Can anyone else come up with more?
doesn't seem like anyone here plays Atari Tetris, or at least they never talk about it. you should definitely put your findings in the wiki though.
Yeah, it would be interesting to see this well documented because it's likely the first instance of wallkicks.
I have edited the wiki, and described the simple rule, and the reason for it. The wallkick was put in so that if you can rotate with the peice against the left wall, you can always do the same with it against the right one, to compensate for the left handed bias. However, this wallkick does some very unique twists due to both a left kick and left handed orientation, as I have shown above. Some of them work in no other rotation system as far as I know! Oddly enough, wikipedia mentioned that this game would move a piece away from the wall when you rotated it if it was stuck, and I had to test it. And sure enough the game did kick. but only to the left, and only one space. So i went kick twist hunting. I know of no exceptions to the rule.