I was thinking about the possible usage of a contextual button in a TGM-style game. For the record, I describe how it could work in Kasumi's "Important things about TGM" thread So I an idea during a Death game: how about using that hypothetical button to cancel the ARE ? Would that lead to a better game ? Would that breaks the game's rythm too much ? Is there already a game that implement this mechanic ? Anyone want to implement that in Nullpo or another clone ?