A TGM Question

Thread in 'Discussion' started by Quad, 16 Apr 2008.

  1. In what order does TGM calculate tetromino movement? DAS -> gravity -> soft drop or some other order?



    I am asking because for example if gravity was calculated before DAS, then a piece could be in a "floating" state in 20G.
     
  2. Rotation, then DAS, then gravity. This enables moves like the one shown in the fourth section of this page.
     
  3. Zaphod77

    Zaphod77 Resident Misinformer

    The processing order.


    If a piece is spawning.


    1) initial hold

    2) initial rotate without wallkick

    3) initial drop.


    then after this, and every frame.


    4) rotation

    5) movement

    6) gravity.



    In 20g, a piece is never in midair at any time.
     

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