I thought that maybe some of you might find this interesting; it's a 6 page NES Tetris guide from a 1989 issue of Nintendo Power Magazine: Images courtesy of www.retromags.com Sure, it might not teach you anything you didn't know already, but I hope at least some of you find it an interesting read nonetheless. Personally, I was extremely impressed with how well written it is, especially considering how old the magazine is, and the sort of readership it had. "Howard's Tips" numbers 4 and 5 which talked about right side bias and non-overstacking were particularly impressive. Please note that these images are merely screencaps of the original .cbr (comic book reader) format, and as such are inferior quality. It is my understanding from reading the retromags terms and conditions that this is acceptable, provided I give a link back to www.retromags.com. If you're interested, please do check out their site; it's a really great (and free) service they're providing.
I didn't even think t-spins were possible in the nes version. Well, they might be but you have maybe one frame of leeway to do it.
Very interesting reading. Funny it did make me trully realise I've been playing tetris for 21 years. Oh Lord !
You can T-spin and stuff in NES tetris. There's no lockdown delay per se, but whatever the inverse of gravity is, that's your effective lock delay. At 1/5 G you have (about) 5 frames to makes last second movements before gravity fails to drop the piece another row, hence locking it.
So thats where tetris1989 (playing it on tetrisfriends) is from. I was wondering why it was so inaccurate compared to gameboy, never played nes tetris
No, Tetris 1989 is meant to emulate GB Tetris, and yes it is just implemented that inaccurately. It's a weird mashup of guideline and gameboy.
It is not meant to emulate GB Tetris so much as meet guideline and GB Tetris halfway. It has Sega Tetris -esque lockdown and guideline rotation tables.