Well quite obviously muf will do the appropriate thing to have the PERFECT stream for everybody. It's this weekend, please contain your qgasms everybody
Cool. what will be the Twitch url to see the stream? Have Muf finalize the details yet? Will definitely watch the stream this weekend
Muf, you hosted a fine event! Can someone tell me what cameras and video capture hardware was used, that could accept 4+ video inputs?
They used AverMedia somethings from what I saw during the Masters tournament (gg, Rosti) for game input. Don't know about cameras though.
for game input we used datapath visionrgb series cards (afaik 3 of them, some can take 2 inputs at once] and the camera wa through some avermedia card, muf could confirm the specific model later.
Will there be a VOD of the Masters tournament? I missed the first round. Also I definitely have to come to one of these at some point. The Masters IX here I come Kappa
since twitch doesn't automatically save vods unless you enable the option and we were using a new twitch account this year there won't be vods pn twitch, however everything was locally recorded and muf said it should be uploaded to youtube eventually.
AFAIK it's more about having 7-8 capture cards and a motherboard capable of supporting that many in parallel. Some of the cards are a bit pricey but most I think are just fairly typical avermedia ones.
Thanks everyone for attending and watching the stream! As mentioned before, we don't have VODs on Twitch sadly (in fact I am getting more and more fed up with Twitch by the minute...), but we have full recordings of everything (44GB) including The Masters IV, which will make its way onto YouTube shortly. The capture setup consisted of: - VGA breakouts for every JAMMA board - Active VGA-over-CAT5 splitter/extenders for the boards on the far end of the table - Active VGA splitter for Kiwamemichi - Active SCART splitter for the NTSC NES - (Unfortunately) Passive SCART splitter for the PAL NES - HDMI clone mode for Ti - Panasonic TM900 as Camera A - Xiaomi Yi as Camera B (Ti hands cam) - 10 metre combined 12v DC / HDMI umbilical cable for Camera A - TMDS equalisers for the 10+ metre HDMI cables to the cameras - Røde NT1 large membrane microphone - Roland UA-55 XLR audio interface - Datapath VisionRGB-E1 - Datapath VisionRGB-E2 - Datapath VisionRGB-E2s - 2x AVerMedia C127 - 2x StarTech PEXHDCAP - Open Broadcaster Software The five 15KHz RGB sources (TGM1, TAP, Final Tetris, NTSC NES, PAL NES) were connected to the Datapath cards. Unfortunately, the video signal from Final Tetris was somehow incompatible with the capture hardware, so that source was unavailable. Kiwamemichi and Ti were connected to the two PEXHDCAPs. The two cameras were connected to the two AVerMedias, because of its unique capability to capture 1080p60 as 1080p30 (the PEXHDCAP will only go up to 1080p24). The UA-55 had its hardware compressor enabled, allowing far away voices to be picked up as well as loud victory yells nearby without distortion. Because my own dual Xeon workstation was unavailable, we used Jago's PC, which had a Socket 1150 Core i7 inside. To maximise available PCI-E slots, the GeForce card was removed and we used the on-CPU Intel HD Graphics 4600, which only barely supported the heavy capture setup in OBS. At times we had to disable all video previews and close extraneous browser tabs to maintain 30fps on the stream. This is an iterative setup with some parts identical to previous years, and some parts improved upon. Points for improvement next year include replacing the passive SCART splitter for the PAL NES with an active one, having more hands cams, an updated version of my dual Xeon workstation, and hopefully being able to use OBS2 ("OBS Multiplatform") to match up the individual video and audio delays of each source, so the overview and hands cams sync up with the direct video feeds, and to be able to use the camera internal audio of camera A at times when people are talking close to the camera, but far away from the microphone. I also want to improve the usability of the name overlay system (this year only used for The Masters IV) to be able to register new names easily, and to quickly move around names when people switch where they're sitting. "Who is playing on <game>?" should not be a question people have to ask on stream chat. I took some photos of the insane rat's nest of cabling: Imgur Album
Should sort the names out by having webcams aimed at the joysticks for each game, and have some hand-recognition technology At least mine would be easy (unless KevinDDR is there), given I'm a hairy bastard
Replace the hand recognition with a printed qr-code for everyone (or send it per email to display it on a smartphone) and it might really work. Maybe a bit more feasible would be a small webserver, which hosts a page in the W/LAN, where everyone can log into and set up where they are currently sitting. BTW: I had a lot of fun when i watched the stream occasionally over the weekend. Thanks to everyone who made the stream and the whole event happening.
This is what we had last year and the year before, but we only had Wi-Fi working late on Saturday, so this year we only used the names system for The Masters IV.
Muf, this is really helpful. I have a question about the Jamma output, if anyone understands it. I have seen this discussed other places but I'm not 100% clear on it. I interpret the pipeline as JAMMA -> VGA -> Splitter -> Datapath VisionRGB, in the parts list above. My question is about the Jamma -> VGA component. My Net City monitor is a tri-sync, and I have my setup as such: JAMMA -> NAMCO Jamma to JVS (versus city) adapter with built in splitter -> Monitor I'd like to see about capturing the video out of one of the VGA ports of my NAMCO adapter. Is this already in a form consumable by a standard VGA capture device, or is there something about the Datapath VisionRGB that makes it particularly well-suited to this? This opens up a number of USB 3.0 capture devices to me. Obviously the Jamma outputs can be wired into a VGA adapter, but I've heard there are differences between this and the VGA that is accepted by a standard VGA monitor, so I wanted to make sure. Thanks, Brandon --------------------------------------------------- Edit: JVS -> JVC
Not sure how your splitter works (I would guess it outputs normal, 31kHz signal), but indeed if you make minimal soldering stuff you can get a 15 kHz vga output, which is normally not supported. I know for a fact that the StarTech PEXHDCAP capture card can get 15kHz vga signal, and it's a pretty convenient option in terms of price and quality. I'll let other people give you a more detailed answer. I guess I never took the time to say that it was a pretty nice moment. The highlights of the meeting were definitely Final Tetris, including everyone's close calls against the level 10 cpu. That game was pure evil. Does anyone have the VODs from the event? If that's possible I'd like to get to them. I'm guessing a compilation would be something nice, but I can't promise anything
While the documentation isn't in English, I am pretty confident the NAMCO Jamma-JVS converter is simply forwarding the unadulterated signal with its original HSYNC level of 15/24 Khz. So whatever VGA capture device I get would have to support sync levels other than 31 kHz I believe! -------------------------------------------------------------- Update: It looks like the devices I'm considering do support the lower sync levels, so that is dealt with.