Title says it all. I'm trying to make sure I have some of the most fun modes included in my falling blocks game. I'm looking for one more challenging mode that is fun to play. What are some of your favorite modes?
Got all of those. I'm looking for one more mode that is challenging and unique, but not fundamentally different. Right now I've got: survival (get to the end) dig (survival + garbage lines appear at bottom at specified rate) blink (survival + graph alternates between visible and invisible at specified rate) target (survival + every so often you are given a target # of lines to clear. Your next clear has to be that #, or you get unclearable penalty lines at the bottom of your graph. Penalty lines can get cleared by making your next target) perfect (survival + when you do a non-4 line clear, you get penalty lines at the bottom. When you do a 4-line clear, you remove some of those lines) I also have big mode, but I don't think that's a fun one to play all the way through. It's a nice bonus round, but not something you'd want to play through a whole survival curve for. (You could by making a custom level system, I just don't want to make that part of the single player challenge). Perfect and Target are very similar, so I'll probably have them together as different tiers of the same challenge. I'd like to have one more type of challenge though. I can't think of anything else that is unique, fun, challenging, and works as a good "filter" over the top of a standard survive-type game.
Oh, I don't have push mode. I'm focused on the finishing the singleplayer challenge right now, and push mode (if I'm thinking of the right thing) is a multiplayer feature.
colour_thief: Do you think it's possible to beat a difficult curve (think something like TGM2 or TGM2 Shirase) under the constraint that most (i.e. 50-80%) of your line clears have to be 4-line clears?
Sweet. I'm looking forward to finally releasing Jester. I picked it up again in mid December and have been working on it hard for the last few months. I've got a good final blueprint for the game, and I'm working towards it quickly. Usually I lose interest in developing around mid February and forget about the project until the next winter. I'm hoping that doesn't happen this time around. I'd love to be able to share it with everyone, and I think people will really enjoy it.
This might be bordering into "fundamentally different", but how about a mode where the piece sequence plays deliberately unfair?
An evil generator doesn't seem fun to play aginst. Any other ideas? Dying for one more good unique and challenging mode.
Hah, woah! I'm surprised that's still on my dropbox. One of these days, I need to work on that again. I actually recently discovered a glitch with gravity in the game. Never noticed it before because I built it for TAP 20G practice and it doesn't matter then.