NullpoMino

Thread in 'Discussion' started by Caithness, 18 Aug 2009.

  1. NullNoname

    NullNoname NullpoMino developer

    NullpoMino Version 7.0.0 (2010/06/04)

    Sorry for no updates until today. I was busy recently.

    Version 7.0.0 (2010/06/04)
    #This version is NO LONGER compatible with 6.9.0.* netplay server.
    +Added an "all spin" option to all modes that has T-Spin bonus. To enable it, change "SPIN BONUS" setting (renamed from "T-SPIN") to "ALL".
    When enabled, all twists (not only T pieces) are recognized.
    +VS-BATTLE/NetPlay: Added map options. When enabled, every match will begin with preset pattern of blocks.
    To create maps, you can use newly added "TOOL-VS MAP EDIT" mode.
    +NetPlay: Added "Use fractional garbage system" option. When enabled, all players' attack power will be divided in 3P+ games.
    Garbage will not rise until the amount of garbage exceeds 1.0, but small garbages (0.1 to 0.9) must be removed before you are able to attack.
    You can use it with "Reduce attack power in 3P+ game" option, which will result in much longer game.
    +NetPlay: Re-added "Disable auto start timer after someone cancelled" feature as an selectable option.
    +NetPlay: Added tabs to "create a room" screen. Speed settings are moved to "Speed Settings" tab.

    * Download Link *

    @Instant DAS: I'm planning to implement that feature, but it'll require total rewrite of controller codes so it won't happen very soon.
    @Poochy: Keep up the the good work. I apologize for sudden and non-constant updates. :(
    @nmn: Sorry I have no idea... I only have ATI video cards currently, and I have no NVidia video cards.

    Thanks everyone for supporting NullpoMino!
     
  2. NullNoname

    NullNoname NullpoMino developer

    NullpoMino Version 7.0.0 Fixed (2010/06/04)

    Oops... 3P+ garbage was not working...
    Please replace to the following one.
    Sorry for any inconvenience.
    * Download (Version 7.0.0 Fixed) *
     
  3. Anonymous

    Anonymous Unregistered

    Re: NullpoMino - now with netplay!

    Failed to load main-class manifest attribute from C:/user/me/desktop/nullpomino7_0_0/nullpomino.jar

    Why dont it work peoples?
     
  4. Re: NullpoMino - now with netplay!

    you start it by clicking play_slick.bat .
     
  5. NullNoname

    NullNoname NullpoMino developer

    NullpoMino Version 7.0.1 (2010/06/06)

    Various bugfixes and new features.

    Version 7.0.1 (2010/06/06)
    #This version is still compatible with 7.0.0 netplay server. There is no change to the server.
    +Added an update checker. When new version is available, it will notify you on the title screen (or mode select screen in case of Swing version).
    Currently settings screen is only available on Swing version.
    By default, it uses Burbruee's XML file on dropbox to check updates, but it can be changed via Swing version's setting screen.
    +Added "previews above shadow" option to all three versions. (Thanks Wojtek!)
    +Slick: Keyboard settings now displays actual key names.
    +NetPlay: Added "View Setting" button to room screen. It lets you to view the settings of your current room without having to leave.
    -NetPlay: Disable "Join/Sit out" buttons after clicked until the server makes a response. (Again thanks Wojtek!)
    -NetPlay: Disable "Sit out from game" and "Change Team" buttons after the match starts, because they do nothing during the game.
    *NetPlay: Better garbage meter for fractional garbage system.
    *Updated STANDARD-ZERO rule to most recent version. (Rotation buttons are no longer reversed)
    *Support of JRE 1.5 is discontinued because the part of update checker requires JRE1.6+.
    *LWJGL 2.4.2 is now included in lib/LWJGL2_4_2 directory, because it seems required for 64bits systems.

    * Download Link *

    Thanks everyone for supporting NullpoMino!
     
  6. Re: NullpoMino Version 7.0.1 (2010/06/06)

    Cool, I won't update the xml until probably xlro's mirror is up though.
     
  7. Re: NullpoMino - now with netplay!

    site updated - enjoy
    (also updated netserver to 7.0 yesterday already, as most of you probably noticed)
     
  8. NullNoname

    NullNoname NullpoMino developer

    NullpoMino Version 7.0.2 (2010/06/06)

    Version 7.0.2 (2010/06/06)
    #This version is still compatible with 7.0.0 netplay server. There is no change to the server.
    +NetPlay: Added tool-tips to some of Create Room options.
    -NetPlay: Fixed a bug that sometimes your block skin gets overwritten.
    -NetPlay: Fixed a bug that your default room settings get overwritten when you click "View Setting" button in an other player's room.
    -I forgot to include various libraries in the previous version (ouch!). Included again from this version.

    Looks like I was sleepy when I uploaded 7.0.1. I didn't notice that some libraries are not included until this morning.
    Sorry for any inconvenience.

    * Download *
     
  9. Re: NullpoMino - now with netplay!

    Well, it looks like we have a few developers working on content now... Enough that we have had a request for something like a CVS server to help us make changes to the code. The person who requested (spirale in the #tetrisconcept IRC) says that he wants to add a rather large mod (a new AI) to the game, so this would make his life a lot easier (as well as make our lives easier when we want to add things...)

    Any other developers think this is a good idea? Would you do this for us, Noname?

    EDIT: Other servers like SVN or GIT would be fine as well.
     
  10. SYN7HOR

    SYN7HOR Drama Queen

    Re: NullpoMino - now with netplay!

    If you need original (copyright-free) soundfx I might be able to help.
     
  11. Re: NullpoMino - now with netplay!

    yeah a svn would be really helpful, if we wanted to add some features and organize it all in a proper way. I made already some changes to the netserver, which I'm patching myself atm, when a new version comes out - I plan to add more in the future probably.

    I would also suggest that we have a development version off the current main branch from the svn, and don't rush to releasing this to the "public" (of 10-20 multiplayer users as of now, hehe), but check if the new changes are fine, and after that make proper releases, but less frequent - e.g. v7.0.0-7.0.2 could have easily be rolled into one good version 7.0 within a similar timeframe.
     
  12. Re: NullpoMino - now with netplay!

    What about putting it on Google Code?

    http://code.google.com/hosting/
     
  13. spirale

    spirale Unregistered

    Re: NullpoMino - now with netplay!

    this would be a good idea(google code)
     
  14. Re: NullpoMino - now with netplay!

    agreed, I think it's a good idea for us to put it there - should provide all we need (svn access, etc.)
     
  15. Re: NullpoMino - now with netplay!

    Is it possible to submit code to an open-source repository and remain anonymous?
     
  16. Re: NullpoMino - now with netplay!

    depends on what you mean by anonymous, most probably you have to have some kind of account (in this case a google account?), for the system to know who commited the changes - but ofc as long as you create and use that account only over a proxy (or multiple ones for the totally paranoid :p), you should be fine
    I have no clue if google code blocks access over (common) proxies, but I highly doubt it
     
  17. SWR

    SWR

    Re: NullpoMino - now with netplay!

    The DAS feels incredibly awkward all of sudden on 7.0.2. It feels as if the slightest tap in any direction sends it flying to the border, causing a total hazard placement most of the times now. I think nullpo is having trouble realizing when the direction is let go because it looks as if pieces keep moving after I already let go. I did not have this problem on the pre 7 release. =/
     

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