Texmaster

Thread in 'Discussion' started by Report, 29 Jan 2008.

  1. Just tried CDex and both of the ADPCM options wouldn't play in the player. It goes through the sample count but doesn't output any sound. Any specific things I'm missing?
     
  2. Uhhhh... I have no clue, haha. :<

    Quick, we need help from someone that themes! Digital, where are you? Haha. :s
     
  3. You know where Digital is.
     
  4. What BGM file controls Normal? Can't seem to figure it out :|
     
  5. Ai

    Ai

    The "data" folder contains the file "data.html" with all the necessary information.

    EDIT:

    Code:
    BGM
    
    data/bgm/tm1_1.wav NORMAL 000-499 
    data/bgm/tm1_2.wav NORMAL 500-999 
    data/bgm/tm2_1.wav SPECIAL 000-499  NOVICE 000-299 
    data/bgm/tm2_2.wav SPECIAL 500-699 SUDDEN 000-299 NOVICE staff roll 
    data/bgm/tm2_3.wav SPECIAL 700-899 SUDDEN 300-499 
    data/bgm/tm2_4.wav SPECIAL 900-999 SUDDEN 500-999 
    data/bgm/tm3_1.wav SPECIAL Ti 000-499(speed) 
    data/bgm/tm3_2.wav SPECIAL Ti 500-799(speed) 
    data/bgm/tm3_3.wav SPECIAL Ti 800-1899(speed) SUDDEN Ti 000-499 
    data/bgm/tm3_4.wav  SUDDEN Ti 500-699 
    data/bgm/tm3_5.wav  SUDDEN Ti 700-999 
    data/bgm/tm3_6.wav  SUDDEN Ti 1000-1299 
    data/bgm/tm1_endroll.wav staff roll (NORMAL) 
    data/bgm/tm2_endroll.wav staff roll (SPECIAL) 
    data/bgm/tm3_endroll.wav staff roll (SPECIAL Ti / SUDDEN Ti) 
    data/bgm/tm2_menu.wav menu 
    data/bgm/tm3_menu.wav menu 
    data/bgm/tm1_gameover.wav game over (NORMAL) 
    data/bgm/tm2_gameover.wav game over (NOVICE / ADVANCE / SPECIAL / SUDDEN) 
    data/bgm/tm3_gameover.wav game over (SPECIAL Ti / SUDDEN Ti) 
    data/bgm/tm1_name.wav Name input 
    
    Sound
    
    data/sound/applehouse.wav  
    data/sound/break.wav  
    data/sound/chime.wav *99 chime (SPECIAL Ti) (SUDDEN Ti)  
    data/sound/chime2.wav *99 chime (SPECIAL) (SUDDEN)  
    data/sound/danger.wav  
    data/sound/decision.wav  
    data/sound/get_medal.wav  
    data/sound/gm.wav  
    data/sound/grade_up.wav  
    data/sound/hold.wav  
    data/sound/level_up.wav  
    data/sound/line_fall.wav  
    data/sound/irs.wav irs 
    data/sound/select.wav  
    data/sound/tetromino_landing.wav  
    data/sound/tetromino_lock.wav  
    data/sound/voice_go.wav  
    data/sound/voice_ready.wav  
    data/sound/next_yellow.wav  
    data/sound/next_blue.wav  
    data/sound/next_orange.wav  
    data/sound/next_green.wav  
    data/sound/next_perple.wav  
    data/sound/next_skyblue.wav  
    data/sound/next_red.wav  
    data/sound/cool.wav  
    data/sound/regret.wav  
    data/sound/wow.wav 4 line combo 
    data/sound/wow2.wav 4 line and 4 line combo. 
    
    Back Ground
    
    data/bg_00.bmp Level 000-099 BG 
    data/bg_01.bmp Level 100-199 BG 
    data/bg_02.bmp Level 200-299 BG 
    data/bg_03.bmp Level 300-399 BG 
    data/bg_04.bmp Level 400-499 BG 
    data/bg_05.bmp Level 500-599 BG 
    data/bg_06.bmp Level 600-699 BG 
    data/bg_07.bmp Level 700-799 BG 
    data/bg_08.bmp Level 800-899 BG 
    data/bg_09.bmp Level 900-999 BG 
    data/bg_10.bmp Level 1000-1099 BG 
    data/bg_11.bmp Level 1100-1199 BG 
    data/bg_12.bmp Level 1200-1300 BG 
    
    Tips : Animation. bg_0_00.jpg to bg_0_49.jpg
    The sound extension is .adpcm in the latest Texmaster release.

    ^^
     
  6. Anonymous

    Anonymous Unregistered

    tm1_1.wav is playing under Special for me. I tried all of the listed numbers and can't get any to play for Normal. :(
     
  7. Ai

    Ai

    What version of Texmaster are you using? And does this problem only occur in Normal Mode? Everything works fine over here.
     
  8. 2009/10/24
    Texmaster 2009-2

    And yeah, Normal isn't playing any songs. Special plays tm1_1.wav and tm1_2.wav. It seems like things are very mixed up somehow :( Tested with a fresh download as well...
     
  9. Digital says that sounds like a cache issue. Try deleting your cache folder so it re-caches the sound files and such.
     
  10. Ai

    Ai

    When you change things in the bgm or sound folder you need to delete the corresponding files in the cache or you can just delete the contents of the entire cache folder. After restarting the game it will restore all the files in the cache.

    I had a similar problem a while ago and Deeem2031 and I shared the solution earlier in this thread. In my case Texmaster wouldn't let me change the original bgm or there was no sound at all. I hope you can get it to work now. ^^
     
  11. I don't appear to have a cache folder anywhere. Perhaps I'll try stepping down a version and see what that does for me...

    Edit: Nope. No songs playing on Normal even with the Data pack.
     
  12. Ai

    Ai

    That's not Texmaster 2009-2 beta 2. The version you mentioned above doesn't allow .wav files.

    The following are Texmaster 2009-2 beta 2 and have a cache folder:

    Code:
    Windows (98-XP) / Linux / Mac OSX 10.5
    2009/07/05
    Texmaster 2009-2 beta 2
    mirrors:
    [url]http://nihon.se/Texmaster2009-2beta2.zip[/url]
    [url]http://143.homelinux.com/tetris/Texm...009-2beta2.zip[/url]
    [url]http://www.deeem2031.de/Tetris/Texmaster2009-2beta2.zip[/url]
    [url]http://mirror.meroigo.com/texmaster/...009-2beta2.zip[/url]
    MERRY CHRISTMAS EVERYONE!! ^^

    ...
     
    Last edited: 25 Dec 2009
  13. Ah, my mistake about the .wavs. They're adpcm, I just typo'd in the post. I will however, try out that version you linked.

    Edit: Ah, that version uses wavs. I'm not trying to use those >_>
     
  14. Muf

    Muf

    NOOOO AI NOT COMIC SANS :sowsuser:D::sowsuser::cow:
     
  15. Ai

    Ai

    I just tried playing around in Texmaster 2009-2 and I experienced the same problems. Probably a bug that needs fixing. I think it's best to use earlier versions with .wav for the time being. Unless someone else knows how to get it working correctly. [noparse]^^[/noparse]

    It's too late. There's no other flashy font available. [noparse]^^[/noparse]
     
  16. Tried googling around to see if I could find any info on this, so sorry if I missed it somewhere, but are the world rotation kicks going to be fixed at some point? I'm using version 2 beta 2 (on a Mac), and the kicks are totally off for SRS.
     
  17. The world issue is a known problem, but the world kicks are confusing to implement.

    Ai: there are plenty of "flashy" fonts that aren't Comic Fucking Sans.
     
  18. Ai

    Ai

    ^^

    Sorry about my ignorance. Only after muf's post did I look online for more info about the matter. It won't happen again. I'll redeem myself on New Year's Eve. It's a promise. ^^
     
  19. You should have used colour instead

    Merry Christmas Everyone!!!

    :awe:
     
  20. Why is it difficult to implement the SRS wallkicks? The SRS wiki entry explains them all in perfect detail, so it's not as though we don't know how they work.
     

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