Multiblocks

Thread in 'Discussion' started by mar, 19 Oct 2007.

  1. mar

    mar Unregistered

    NEW VERSION of multiblocks is now available.

    There is so many changes that I will not enumerate them.

    Please if you can see it once more and check out did I not break

    something...

    If something irritates you don't forget to mention.

    thanks!


    Now everything is located on http://www.multiblocks.com and it is still free online. [game:3, mode:1, difficulty:pRO,(Change keys X,Y <> Up,Down Arrow)]




    herc(sorry for not answering so long)


    I hope the mouse speed is now ok but I have no such a big monitor to tests. so if you can tell me it's all right now...


    Totally agree!
    Because I choose directX SDK framework and it's gui it is hard for me
    add a funcionality that they don't include. But I will have to do something with this soon...


    First I have always problems with opengl on windows and my primary target was windows so I was afraid some technical problems.

    Second I have problems with internet connection, dxsdk where "everything" is in one place looked reasonable.

    Game is written(that was a goal but only partially succeed) in a way where hardware is in separate lib and engine in separate so if i need

    maybe i write ogl port.
     
  2. Edo

    Edo a.k.a. FSY

    I know some of you will be interested to hear that Multiblocks 2 beta is now available for download at http://www.multiblocks.com/. The game features some very nice 3D graphics and the innovative yet controversial "Deep Drop" play mechanic. I hope the developer, mar, will be here soon to hear our comments and feedback, but rather than wait for him, I thought I should let you know as soon as possible because there is a beta launch contest running, and you only have limited time to enter!
     
  3. Might want to confirm your email. Do you know if there is a way to turn off the wallkicks that happen as you just bump into a wall? It keeps making me misdrop. I rotate and DAS to the left and then press down, and I'm screwed. Tapping is annoying. Also the way that the whole game rotates when you move pieces makes it harder as well.
     
  4. mar

    mar Unregistered

    Edo
    Thanks for mentioning and sorry for this "accident" with high scores it is fixed now.

    Meshens
    Camera slider is ready and will be released tomorrow together with some multiplayer
    fixes. I investigate wallkicks problem but I can`t promise anything. Please tell me what You mean by "Tapping is annoying"?
     
  5. Deniax

    Deniax Blockbox developer

    What is the "2+ free games a day" feature on the main page?
    Will you have to pay per play when the game is launched?
     
  6. Edo

    Edo a.k.a. FSY

    hmm, it seems that my score is still being mis-reported on the website; I have a score of over 7.6 billion, but the website is only reporting 4.2 billion.

    Another couple of things:
    Trying to configure a joystick/gamepad caused the game to crash, and subsequently refuse to start. I had to reinstall to overcome this.
    There appears to be no way of manually cancelling lock-delay, which causes the game to be awkward to play once the gravity gets high.
     
  7. mar

    mar Unregistered

    Deniax
    Yes and No some 2+ random games will be available each day for free
    always - more info in update section. If You have some experiences on
    how to monetize games please contact me - I'm definitely not a businessman
    or salesman type of person... and it's hard for me to maintenance server.

    Edo
    Sorry once again!!! it looks like I have to change the scoring system.
    It's strange because I already lower the scoring (compared to first edition) and
    in first edition was 9 levels more and the best score was 10bil no you've reached
    4bil!!!

    Is there a thread about players progress through the years?
     

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