Tetris for DS

Thread in 'Discussion' started by milkolate, 4 Mar 2009.

  1. Aside from TDS, are there other games, particularly homebrew ports of tetris for that handheld?
     
  2. tepples

    tepples Lockjaw developer

    Whenever a new gaming platform comes out, people rush to be the first to port a tetromino game to it as a proof of concept, not intending to polish it very far (or even knowing that the game engine can be polished for hardcore play). These include Auby's game (DS) and possibly Rotris (GBA). Tet*is Advance impressed me with its music and the rest of its presentation quality.

    After the rush of proofs of concept, you see a slower trickle of games developed by semi-hardcore to hardcore players: TOD for GBA, Lockjaw for DS and GBA, KGM for GBA, and some "NDS-TGM" that was more or less a direct clone of the Tetris the Grand Master series.
     
  3. Question, what are the appropriate settings for Lockjaw to emulate TGM?
     
  4. gregory109123

    gregory109123 Unregistered

  5. I wouldn't bother, unless you're specifically on a GBA. NDS_TGM is way better.
     
  6. Maybe this is off-topic for this thread, but I was looking at those setting for NES and Gameboy for Lockjaw. In Gameboy the pieces actually generated in rows 16/17, so the well was actually smaller than the 18 visible rows. Also, I don't think the pieces were generated purely memoryless, because I did statistics for both those games, and it was significantly less likely that you would get the same piece twice in a row than it should be. The only reason I checked the statistics was because I was convinced Tengen Tetris was purposely repeating the same piece more often than it should, because it was consistently so much worse than NES and Gameboy Tetris for that, but then when I checked it was actually Tengen Tetris that was giving the pieces as a memoryless generator would and NES and Gameboy Tetris that appeared to be doing something to reduce the number of times you get repeats. For NES it looked like it might have done one regeneration if it was going to be the same piece as the last one, because the odds of getting the same piece twice in a row were about the same as what the odds should be for getting a piece three times in a row. Gameboy Tetris didn't appear to be quite so nice, because the odds of getting the same piece twice in a row were only about half of what they should be -- maybe it was generating a second piece and then giving a 50% chance of using the original or the regenerated piece, but that seems like a strangely complicated way to reduce the number of repeats. I've always wondered what the algorithm was to reduce the repeats, or if those games used flawed randomization methods to generate the pieces.
     
  7. Where can I download it?
     
  8. I don't think we can post links, but as far as I know the last version was called nds_tgm_20080815.nds if that helps you find it.
     
  9. NDS_TGM is only good for pracaticing TGM speed curve, Death, and Shirase. No grades, no cools or regrets, TGM3 level-up only, Final Destination.
     
  10. Well, as far as I know no other portable clone has cools/regrets/grades either.
    So it's probably the best portable TGM training game at the moment. Even if it's not complete or as accurate as for example Texmaster.
     
  11. Yeah, I know why it's incomplete; still, I use a laptop, so finding an outlet to plug into notwithstanding I can use Texmaster on the go as well.
     

Share This Page