Blockbox

Thread in 'Discussion' started by Deniax, 2 Apr 2008.

  1. Pretty much all of those are already there, aside from music options.
     
  2. Deniax

    Deniax Blockbox developer

    Version 8.3.6-Build20081128-1637 is now installed.

    New features

    - Exclusive & unique new mode: Marathon 3.5! I won't say too much about it yet, just try it, but watch the 10 second timer and try to get that GM grade! [​IMG]
    - When you complete a single player game, at the end of the game, you will see more statistics (even more to come)
    - When you finish a game, the leaderboard will show the highscores for the rotation system you played with. Of course, you can view other rotation scheme scores.

    Bug fixes

    - Fixed more gamecrashes
     
  3. Is this for 0G only? I believe that was the situation that colour_thief was asking to change, since 0G wasn't TGM behavior anyway. I would think that if the player is playing normally it should act as much like TGM as possible, right?

    I'm glad you're planning on making a standalone version. My internet has been laggy recently and it takes me a long time to get into the game through the browser. Were you still considering putting in splitscreen multiplayer for multiple players on the same computer? That would be a great feature to have for my projector setup at home.
     
  4. Deniax

    Deniax Blockbox developer

    This is indeed only for Multiplayer rated games.
    That can be done, although if will not be materialized anytime soon. First the game will launch (in 2 weeks), then Doubles & Teams mode will be finished, then in 2 months the standalone will come out and then we have to see what will come first. It's just what the most popular request is at that time.
     
  5. m:)

    m:) Unregistered

    this is looking really good! I'm looking forward to the launch.
     
  6. Well even in Multiplayer, I would think it should act like TGM if you're not in 0g mode, and that it could act like you've described if you're in 0g mode in either single or multiplayer. At least, that would make sense to me. I'd rather not have different kick behavior depending on whether I'm playing multiplayer or not. Changing stuff for 0g mode if fine, though, since it's not standard.
     
  7. It's hardly a massive change anyway. It only makes a difference when you're in the top two lines of the field.
     
  8. Well, yeah, except that's the point where you would be winning against someone, and if the rules are different, you might not win compared to a real TGM machine.
     
  9. Muf

    Muf

    In TGM versus, you have gravity, which solves the rotation issue.
     
  10. On a real TGM machine, one player wouldn't be using SRS.
     
  11. But turning off gravity and changing to SRS are options, right? If both players want to play a straightforward, normal gravity TGM-style game, then I think the rotations at the top of the field should act like they would in TGM.
     
  12. But how many people want to do that?

    What about all the players who just want to play with ARS and don't want to get screwed in the top section of the field because on TGM the ceiling is viewed as a wall.

    It's really a tiny difference in gameplay. It's just removing what would otherwise me a very frustrating scenario.
     
  13. tepples

    tepples Lockjaw developer

    That's true of Sega's Tetris. But TGM, like guideline games, has a vanish zone.
     
  14. Well, then, perhaps it could be an option? This could make everyone happy; those who desire arcade accuracy, and those who want an easier time at the top of the screen.
     
  15. Zaphod77

    Zaphod77 Resident Misinformer

    The issue is the i will not kick up unless it is touching ground below.

    WIth 0g, the person needs to firm drop, then rotate. Soft drop will lock.

    The change is minor enough that i don't think it's bad.

    I think only in 0g, the kick should be allowed.
     
  16. Agreed. In 0g, the kick can be allowed.
     
  17. I think the rating system should be changed.

    Currently, as I understand it, it'll take an average of your opponents and will use that to calculate how many points you should receive. The problem for me is that the system doesn't really work how I'd think it should for anything other than 1 vs 1 matches.
    If you win against a player rated at 1700 you'll get the same number of points as if you win against three players rated at 1700.
    If you win against a player rated at 1700 you'll get more points than if you win against the same player and another at 1500, because the average is lowered.

    I think it should calculate the scores in the same way, but for each player individually. The total points you receive after the game would then be the sum of the players who you beat minus the sum of the players who beat you.
     
  18. don't let it die!

    looking forward to mac/pc versions!
     
  19. I hope that in the future, there will be a software update to fix the broken Java i OS X. Or that Deniax will find a way around it. As it is now no browser can even detect that a Java installation exists.
    It's a shame really, but I don't think there is much that can be done unless Apple fixes it. Their Java version has never been any good.
     
  20. Deniax

    Deniax Blockbox developer

    To make the game work in Java 6 on OSX, an standalone applet will be needed as the problem of Java 6 & OSX has to do with the absense of 64bit browsers.
    But this won't happen this or next month I'm afraid.
    Launching the English version of the game and teamplay has to be finished first.
     

Share This Page