does anyone know of a good Dr. Mario clone for pc/gba/nds/anything? i saw tepples did "vitamins" at one point for GBA, but it didn't have a hard drop (among other things) and there is also "Doczor" http://www.youtube.com/watch?v=BtU8UOhGABg which looks really great, but i can't find anything else about that game--would be really cool to see something in the vein of Arika's Wii title, and, also, has anyone tried Arika's new Dr. Mario DSi game?
There is a GBA compil with Dr Mario & Puzzle league (tetris attack) I found it recently at less than 5 dollars, it will be the birthday present for my grand sister next month. Otherwise, you can easily play the game on every NES emu*a*o*s.
yeah, but no hard droppin' and only one piece preview there. which is poop. i'd really be interested in a version that cuts out the waits for pills falling and ARE and such.
The DSi Dr. Mario is the same as the Wii one, just without online play, if I remember correctly. Tepples made Vitamins a while ago. You might want to check that out too.
Zircean: The OP mentioned Vitamins. I originally made Vitamins for PC as part of freepuzzlearena. I made a really quick and really dirty port to the GBA when I saw that Nintendo was going to put out Made in Wario (called WarioWare outside Japan) with a "Dr. Mario" reduced well height. I wanted to be the first to get a Dr. Mario style game running natively (not PocketNES) on a GBA, and the first to get such a game out on any Nintendo handheld with the right well height (16 cells, not 15 like on GB or 13 like on Dr. Wario or Dr. M + Puzzle League). That would make sending garbage to the other player worthless. The whole point is to hold up the opponent for three seconds while the pill pieces descend at 1 NES/GBA pixel per 2 frames. I left hard drop out of Vitamins for two reasons: Bad blood between myself and the "Red Virus" CPU opponent of Tetris & Dr. Mario for Super NES, which placed pieces literally as fast as soft drop would allow with TAS-like precision Nintendo left hard drop out of Dr. Mario 64, and at that point, I thought the lack of hard drop was part of the Dr. Mario Guideline, so to speak. If I ever get a chance, between my job, my cousins, and my illness, I want to make clones of Bombliss, Dr. Mario, Puyo Pop, and possibly even Pac-Attack that run inside Lockjaw Engine. They would need these changes: Multimino support: extend LJPiece to 32 bits to specify colors for up to 6 blocks in a piece Factor out line clearing rules to depend on game type rather than hard-coding to Tetris rules Floating garbage support: Add floating block types to "Cascade" gravity All these changes would also be necessary for accurate simulation of The Next Tetris or Tetris Worlds Sticky, which uses multiminos, Puyo-style line clearing (in addition to Tetris-style), and low-density floating garbage.
All I know is this: http://members.chello.at/theodor.lauppe ... r_rudy.htm Also, Doczor reminds me of Plasma Pong.