Dr. Mario Clone?

Thread in 'Discussion' started by mat, 8 Apr 2009.

  1. mat

    mat

    does anyone know of a good Dr. Mario clone for pc/gba/nds/anything? i saw tepples did "vitamins" at one point for GBA, but it didn't have a hard drop (among other things) and there is also "Doczor" http://www.youtube.com/watch?v=BtU8UOhGABg which looks really great, but i can't find anything else about that game--would be really cool to see something in the vein of Arika's Wii title, and, also, has anyone tried Arika's new Dr. Mario DSi game?
     
  2. Amnesia

    Amnesia Piece of Cake

    There is a GBA compil with Dr Mario & Puzzle league (tetris attack)
    I found it recently at less than 5 dollars, it will be the birthday present for my grand sister next month.
    Otherwise, you can easily play the game on every NES emu*a*o*s.
     
  3. mat

    mat

    yeah, but no hard droppin' and only one piece preview there. which is poop. i'd really be interested in a version that cuts out the waits for pills falling and ARE and such.
     
  4. I have.
     
  5. The DSi Dr. Mario is the same as the Wii one, just without online play, if I remember correctly.

    Tepples made Vitamins a while ago. You might want to check that out too.
     
  6. tepples

    tepples Lockjaw developer

    Zircean: The OP mentioned Vitamins. I originally made Vitamins for PC as part of freepuzzlearena. I made a really quick and really dirty port to the GBA when I saw that Nintendo was going to put out Made in Wario (called WarioWare outside Japan) with a "Dr. Mario" reduced well height. I wanted to be the first to get a Dr. Mario style game running natively (not PocketNES) on a GBA, and the first to get such a game out on any Nintendo handheld with the right well height (16 cells, not 15 like on GB or 13 like on Dr. Wario or Dr. M + Puzzle League).

    That would make sending garbage to the other player worthless. The whole point is to hold up the opponent for three seconds while the pill pieces descend at 1 NES/GBA pixel per 2 frames.

    I left hard drop out of Vitamins for two reasons:
    • Bad blood between myself and the "Red Virus" CPU opponent of Tetris & Dr. Mario for Super NES, which placed pieces literally as fast as soft drop would allow with TAS-like precision
    • Nintendo left hard drop out of Dr. Mario 64, and at that point, I thought the lack of hard drop was part of the Dr. Mario Guideline, so to speak.
    If I ever get a chance, between my job, my cousins, and my illness, I want to make clones of Bombliss, Dr. Mario, Puyo Pop, and possibly even Pac-Attack that run inside Lockjaw Engine. They would need these changes:
    • Multimino support: extend LJPiece to 32 bits to specify colors for up to 6 blocks in a piece
    • Factor out line clearing rules to depend on game type rather than hard-coding to Tetris rules
    • Floating garbage support: Add floating block types to "Cascade" gravity
    All these changes would also be necessary for accurate simulation of The Next Tetris or Tetris Worlds Sticky, which uses multiminos, Puyo-style line clearing (in addition to Tetris-style), and low-density floating garbage.
     
  7. Muf

    Muf

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