Hello guys, I've been playing tetris for almost a month now so I joined this community so I could talk to more experienced tetris players. I'm 19 years old and I'm from Spain. I want to study programming. I'm planning to build a bartop arcade cabinet this summer to play arcade games and obviously tgm. I use nullpomino and my 40L record is 1:12, do you guys think I should learn some finesse?, or what should I focus on?, I think I lose a lot of time placing the pieces in the matrix even if I know where I want them, and I missdrop more than I wanted to due to some lag. What do you guys think I should do?
Just a note: TC isn't really the place to ask advice on SRS/Sprint based game modes; you'd probably have better luck over at Hard Drop for that kinda stuff. Since you're >1:00, I'd just say focus on raw speed until you can sub-1 then worry about DAS adjustments and finesse etc. Unrelated, but it says in your signature that you play TGM with Nullpomino... I'd heavily advise against doing that. Nullpo has some issues with input handling on piece spawn causing dropped rotations and DAS for pretty much everyone who tries the TGM rulesets. If you absolutely MUST use Nullpo then if you're not already (I'd guess you aren't from that time) you should be using the CLASSIC1 ruleset.
Thanks for the reply. I will try Hard Drop to talk about sprint and use this forum to tgm and other games like nes and stuff. About nullpo, I use it because my laptop is not the best and I don't know if I could emulate tgm well and what program to use to emulate it. However this summer I will build the arcade cabinet and a new pc and play there, for now, I will use that classic1 rule.
Use Texmaster. That has all the main modes (albeit Ti is quite inaccurate) and runs on pretty much anything.
I would like this site to be a place where you can talk about any kind of tetris / puzzle games. Please don't discourage discussion based on game / rule preference.
I'm just saying; there aren't many people here who play SRS primarily so he'd get more advice over there.
It's important to at least incorporate the basics of "two-step" finesse: in games with fast piece movement, you should take advantage of that fast movement for placements at/near the playfield walls, and only use single/double taps for placements near the center. As such, any horizontal position in the playfield can be reached in no more than two "steps": neutral, one tap, double tap, autorepeat to wall, or autorepeat to wall and tap once back. (Since TGM is also a "fast movement" game, this general finesse scheme will apply in many cases there as well.) Triple or quadruple tapping a direction will always be slower than holding toward the wall or holding and tapping back. Knowing and internalizing basic finesse will help you play more quickly and fluidly without misdrops. You won't have to watch the piece as much when you feel confident that you're using an efficient method to move the piece exactly where you want it. If you're using a Standard rule for 40L, you might also want to keep in mind rotation finesse with S/Z/I pieces -- rotating left trends to the left, and rotating right trends to the right. You can sometimes use this to your advantage to reduce the number of times you need to tap a direction. At least, it helps to be aware of this behavior so you don't accidentally rotate the wrong way and misdrop by one column. (Classic/TGM rotation rules just have two rotation states for S/Z/I pieces, so you don't need to worry about rotation direction for those pieces there.) In 40 Lines, you probably want to use a rule with "diagonal drop" enabled (I think all Standard rules, and Classic-Fast if you want a TGM style rule). You can keep autorepeat charged if you're moving multiple pieces in the same direction; just keep left/right held when hard dropping, and the next piece will come out moving quickly too. (This tip doesn't apply to TGM, since it is designed for a 4-way joystick.)
Shirase has much less garbage than it should, the medal requirements are wrong, obviously wrong randomiser, gives COOL grades at the wrong time, no GM
Real Ti adds them on at the end of sections, Special Ti adds them on at the end. (this might not be 100% absolute fact, but that's how LOst's TiVisGrade works)