Best keyboard for TGM series

Thread in 'Hardware' started by tet2brik, 16 Jun 2012.

  1. Hi all !
    I want to change my keyboard and would like to know which is the best keyboard for playing TGM series ?

    My controls are : direction keys + wxc for rotation buttons (azerty keyboard).

    Thanks !
     
  2. Muf

    Muf

    As a general measure of "what is a good keyboard" I would suggest a Filco or Steelseries, however for playing TAP and Ti there is a lot of up->down drop->lock action involved, and using a tactile long-travel keyboard is extremely detrimental to your fingers after intensive play. So I would recommend a laptop-key (scissor switch) keyboard, but I don't know which ones have 6KRO or NKRO (KRO means Key Roll-Over, which means pressing certain keys at the same time won't cause the keystrokes to be blocked).
     
  3. Pretty much what muf said. I actually find TAP master very difficult to play on my Filco, as much as it's a fantastic keyboard for pretty much everything else.

    If I'm honest, I wouldn't base a keyboard purchase around playing TAP. If you don't want to switch to joystick then I'd just stick to a cheap-ish keyboard for playing Tetris (or explicitly buy a scissor-switch one). If you actually want a really nice keyboard then a Filco, Steelseries (the 6Gv2 is the best value for money atm in my opinion - they're actually pretty cheap right now as mechanical keyboards go), daskeyboard or some other keyboard with cherry mx switches would be the way to go, but you should be aware that it'll suck for TAP/Ti Master modes.
     
  4. If you need a very good keyboard to play TGM3, I'd recommend you to look at any keyboard that support NKRO (N-Key Roll Over). Normal keyboard that DO NOT support NKRO, you can only input around 2 or 3 keys simultaneously, however with NKRO supported, you can get up to 8 keys input simultaneously. Some old keyboard that uses capacititative touch sensing, there is no limit on how many keys can be entered simultaneously at the same time. For example, IBM 4704 keyboard is capacitative touch sensing keyboard (http://www.ebay.com.au/itm/Original...l-F-6020218-/281689692136?hash=item41960397e8), you can buy on ebay and just buy the USB Controller for that board from the same seller. Technically it will allow you to smash buttons on it and there will be no delay, or jam on input. If you have any questions, please let me know
     
    Last edited: 17 Aug 2015
  5. My understanding is that with true NKRO, every key is scanned independently and you should be able to input an arbitrary number of keys simultaneously without limit. Moreover, the number or combinations of simultaneous keys that can be pressed on a "normal" keyboard is dependent on the design of its matrix.

    My weapon of choice for the longest time was an Apple Pro M7803 USB Keyboard -- which, despite being a rubber dome keyboard, supported some very nice combinations of keys, up to 6~7 with my typical control configurations. It's able to register up 3 arrows (or was it all 4?) + ZXC, as well as 2 arrows + ZXC + Space, both without any locking or ghosting. I think in either scenario, the modifier keys were scanned independently, which allowed Shift and/or Control to be added into the mix (beginning to stress the limit of what you could or should try to physically input, lol).
     
  6. From what I know, most of USB keyboard are not true NKRO, only the old PS/2 that will allow true NKRO .
     
  7. Muf

    Muf

    USB is a polling-based protocol with a fixed size struct for HID poll replies: 6 keys + 2 modifiers. There are various workarounds like Das Keyboard which simply sends an out-of-spec reply, leaving it up to the driver implementation to properly deal with it, but I believe there is one method that allows full NKRO over USB that isn't dependent on lenient drivers. I'm not sure about the details but there is a Teensy-based PS/2 to USB converter with NKRO which uses that method.
     
  8. I got a new mechanical keyboard, which is really awesome for typing. But my scores have definitely regressed, as tapping repeatedly isn't quite as easier and the time for the keys to depress and return takes longer.
    Many of my high scores actually come from my laptop, which has a pretty nice scissor-switch type chiclet keyboard. Low and predictable actuation force, quick return, clicky & positive action.
     
  9. yeah you want to reduce travel distance as much.
    You should buy a DSA (Low Profile keycap) for your mechanical keyboard which will allow you to reduce travel distance
    [​IMG]

    Or use Mac Slim keyboard
     
  10. I play on a QPAD MK-80 keyboard and it's not bad for TGM.
     

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