I am not sure to be in the good area, there is no matter with strategy here but here is my problem : I set my best TAP MASTER 0-100 in c_t's flat, on the real TAP in August 2008 !! So I had to manage with a short experience on his own joystick, during a meeting of 4 days so I was not at all in my best conditions...The stacking was crappy (see my video on youtube), and I did a 52sec. More than 2 years later, with my FSTE that I consider to well manage after 4 months, I feel unable to get something under 53 even with a perfect stack and very few tap tap, maybe 2 or 3 max.. Since I know that EDO got a 49:90 sec and he plays on the real game, I want to know if someone experienced enough both support and confirm or not if we can accuse here the input lag or if I just hell suck !!
More data : Since yesterday it seems that I can get 500 at 4:25, then I have.. 50 + 50 + 45 + 40 + 35... 3:40 eventually for a very good 2nd half. 4:25 + 3:40 = 8:05 it seems clearly IMPOSSIBLE for me to perfom a sub 8..
i'm using mame barely only for M-roll training. but if there is a way to prove that Amnesia just suck i'll try to perform some mame time attack
I performed a 36 second Death 0-100 last night with a sub 1:50 300. I think the best version of MAME is alright.
I think ShmupmameTGM played on a CRT display with triple buffering off is maybe comparable to the real hardware.
MAME keyboard TAP sucks. It's extremely hard to perform Master 0-100 under 50sec on MAME keyboard TAP. Maybe 52sec is already brilliant. However,for real game it's better...
For me, I used to be able to perform 0-100 in ~55 seconds on keyboard. On joystick, I can currently complete 0-100 in ~58 seconds on a good run. I haven't been able to play a GM performance on stick yet either.
After some hard push on mame it seems that I can now have the perspective to reach 8 minutes on TAP MASTER. We can still affirm that with the delay we have maybe 1 frame cut from our reaction delay on mame, by piece, which gives, for a 999 game with around 600 pieces : 1/60 x 600 = 10 secondes This gap of 10 sec sounds logical to me.
Games generally have closer to ~720 pieces. So, you're losing more than 10 seconds for each frame of delay, roughly speaking. This means that I should theoretically be able to drop something like half a minute, if I could ever find a setup that doesn't have input lag...
Yeah, sounds about right. You also lose time on account of distractions caused by lag -- "whoa that was awkward hey did my piece get where it needs to go is it there okay _now_ I can lock," etc. Compare my 10:00:01 ( ;< ) on hardware to my 10:5x on a version of MAME with three frames of input lag. Granted, that 10:5x came at a time when my record was more like 10:20, but I feel like I've been able to play 10 minute speeds for a while now. (Consistency!)
So I got my TAP board the other day. So awesome to make those same misdrops again when I'm used to playing with lag (one cell away from the wall when the placement was meant to be against the wall). Can't wait to get thoroughly used to playing without lag so I can get some high scores.