I've been searching all over and reading up on pages and pages of information. I now understand pretty much all the acronyms and where they come from... But what is DAS and what does it stand for??? I can't find that answer anywhere oh jeeze... right after I made this post I found the answer on the wiki... Very very sorry!!! *embarrassed*
Don't worry and don't be embarrassed. If you have any other questions don't hesitate to ask them. You're doing the right thing by researching before intense play. Let us know what you will be focusing on if you decide to play something. There are a lot of games and different modes out there so take your time. You'll have to experiment and see what you prefer to play. You can also try to use the search function of the wiki and forum. They cover a lot of topics, but again just ask if something's not clear. And there's also the IRC channel.
DAS = delayed auto shift. AR = auto repeat. DAS = time before your piece moves automatically (sideways) AR = rate at which your piece moves once DAS has been "charged" e.g. if the DAS is 500ms and the AR is 1hz, this means that You must hold the "left" key for 500ms before DAS is "charged" once DAS is "charged, your piece will move leftwards at a rate of <AR> (in this case 1hz). Hence a faster DAS means you hold down the direction button for less time before it automatically moves your piece sideways. Most people prefer a DAS between 90-150 milliseconds. The default in most guideline games is around 250-400 milliseconds.
1hz rate? Mega gross! No game is that bad. I think you meant 60. Also, AR sees limited usage on account of Tetris Online picking up DAS and AR as terms to refer to two aspects of DAS behavior. Typically it follows that if there is a measurement of rate (hertz, or puzzle game specific G's measured in rows per frame -- e.g.: 1G DAS = 1 row/frame, 1/2G DAS = one row every two frames, etc.) that one is referring to the rate aspect of Delayed AutoShift, and a measurement of time (milliseconds, frames) would be in reference to the initial delay. So, you'll mostly just see people talking about DAS in the player communities, with some exceptions on account of TOA shoehorning in acronyms when they really probably should have called things "delay" and "rate." Anyway, XaeL is about right on the guideline DAS timings; the current guideline DAS is clocked at 16 frames (~266.66ms) and 20hz.
I decided to just play standard TI on heboris, since that is the competitive format? Right? (besides the retail version of TGM3) I got finished reading up on the physics and stuff. I don't quite understand it, but I think after a few play throughs I'll get it. How do you post up replays? Do I have to use somthing like fraps? Never used IRC but I'll check it out eheh
If you merely want to share your replays, they're actually saved as small files that are viewable by anybody with a copy of heboris. I forget what the exact file extension is for the saves, but if you browse around your heboris folders, they'll probably be fairly obvious. If you want a video to stick up on youtube or something, then video capture is pretty much the only way. If you're not too experienced in this area, you could just share your replay saves, and I'm sure one of the kind experts here will volunteer to convert it to a video for you. The easiest way would be to use the browser-based client that we link to on the main forum index page; that will take you to the #tetrisconcept channel on irc.quakenet.org. From there, the other guys will be able to give you general tips on how to use irc, like how to join other channels, how to talk to people 1 to 1, how to change your irc nick, how to slap other people about with a trout, etc, etc. You have to be logged in to see the link though.
Master Extra in Hebo Mini is actually pretty good. G4 in hebo U.E. isn't really even close to accurate.