Getting ti MK MV is easier than getting tap M if we consider the number of year for training. There is only an aberation for the GM rank because of the examination system, and 1200 speed is really insane. But sincerely, mastering high speed and consistency on TAP really need much more effort than TI.
If I'm doing a mildly lengthy TAP session, I do 1-2 sessions of Master, then I do some Death as stress relief.
TGM isn't that hard, and it's fairly boring once you're competent, but getting Gm on it is fairly easy as high grades go in the series, and it's probably the first meaningful grade that people can achieve.
not that hard but the game provides rigour and maturity for ARS finesse, the fact that the game is so slow is something very interesting to develop the consistency. I odn't think that corossive who use to play at 190-200 on BB could be patient enough for a TGM at 95-100
TGM is hard for me, I'm just too damn used to dropping it hard. When you've played TAP (or any modern Tetris) and you can harddrop it and do overhangs and zangi-moves and all that cool stuff. It's just so frustrating going back to softdropping and instant lockdown. (unless you let it fall free, but that takes a loooong time) It just takes time to get used to the "old-school" tetris after you've played the modern way is all I'm saying. I've never had the patience to do that or change my stacking style. Which is why I only play TAP. (which creates yet another handicap for me. I don't have a problem with games NOT having *Hold* feature, but when it's actually there I *don't* use it. ) But yeah, the game itself isn't that hard. Most decently good players should be able to get a reasonably good grade on it if they really want to and put in the time. But it's not for me.. Not enough patience to play that slow. (after 20G it's okay.. But before that.. no.. just no. I won't play it)
It is necessary to remind that 777 is able to clear TGM1 faster than 90% of the players here on TAP MASTER, and 777 has to manage with this damn fucking long soft drop, and no speed increasement after 600. it is a proof that being fast on TGM is a deep challenge.
Deep and fucking boring. =P Props to 777 for his speed and elegance, but don't ask everyone to do the same.
I can't believe nobody gave you a straight answer to this. All the games are hard in their own way. People are split either preferring Death/TAP Master, or Shirase/Ti Master. Mostly it depends how the person you asks feels about Hold and the other modern features. Excelling at either pair of modes will get you tons of respect. Working on all 4 all at once is probably too complicated and not something I'd recommend unless you find yourself getting addicted. Personally I'd recommend Shirase and Ti Master in that order of importance, because TGM3 is simply a better game.
i have wanted to play tgm3 modes for a while but like how do you play tap modes and ti modes and switch between the two with proficiency
You build a solid foundation using the PRE TI games first. It's easier to go from TAP to TI then to go from TI to TAP. I made that mistake. TI Master mode only has so few GMs because of how hard it is to get the qualification exam for GM. Without that, you just get stuck at MasterM.
Discovering TI by Heboris definetly killed me I think. The first time I decided to come back on TAP, it took me at least 3 intensive weeks to recover a good level. Today, this switching period takes me 3 hours, but it seems that I lost this ultimate finesse I had when I was only focused on TAP for years.
The main issue is 20g with floorkicks is very different from 20g WITHOUT floorkicks. The lack of I and T floorkicks is what trips people who started on TI up when they go back to TAP. With 3 piece preview and hold, it's easy to survive tgm1. That makes the point right there. With playing with hold and I kicks, the pyramid structure required for 20 play without them is much less important. So my advice is to start with clearing tgm1. Getting grandmaster is optional. Once you have a solid grasp of 20g, and high G play, clearing TGM will be easy. You can then train on TAP or TI as you prefer. Skills learned in an earlier game translate directly into a later game. Skills learned in later games can't always be transplanted back into the earlier ones.
It is more a question of strategy than timings, getting used to switch with long ARE/DAS of TAP, to fast ARE/DAS of TI is not hard, but turning your mind between pyramidale stacking of TAP and flat stacking of TI.
My point. That's why there's no substitute for learning 20g without the comforts of TI to help you. Once you can do that well, it's easier to make the adjustment without relying on it. TGM1 is good enough to learn that on though.
I fired up TAP yesterday and I still don't get it. Even when I leave three columns open to rotate the I on the right side 75% of the time I don't get it to drop down. I just don't get that piece. From what I've read in the wiki you only need the two columns open to rotate the I.
Depends on what side the gap is, since the I piece only has 2 states: You need a 2x2 gap on the right side and a 3x2 on the left side. Source
with a 3x2 on the right, I leave the right open... I still can't drop it I can't figure out if I'm trying to rotate it too early or too late :/