Talk:T-Spin methods

concern over kick setups
I'm concerned a lot of people are coming to this wiki to find out about T-Spins and they're met with out-dated kick setups, but they don't realize that the latest games are no-kick. I wonder if there's a good way to seperate the two methods or put some sort of label or warning or something. Nicholas 14:36, 9 April 2008 (EDT)

also, as another little concern: the linked-to fumen demonstration is poorly made (doesn't show where to do rotations) and also shows some rotations that I believe are completely impossible. Zeta 16:44, 9 April 2008 (EDT)

Zeta - everything in the fumen demo is possible. all of the setups are shown in more detail in various places in the T-spin section of the wiki. the reason the pieces are shown "jumping" to their final destinations is because fumen tries to clear lines after each frame, so every time the creator shows an in-between state and a line is cleared based on the current position of the tetromino the stack has to be rebuilt in the next frame. it can be a hassle, especially with such a long demonstration. also, the point of it isn't so much to show the step-by-step process of how to perform the T-spins (already explained elsewhere here) but to demonstrate a few transitions that can be made to combine T-spin setups. i'll go ahead and put a little note before it though--Jujubo 06:31, 10 April 2008 (EDT)

Jujubo, the person that made that fumen demo didn't bother to check whether the "lock piece" switch was on or off. it'll only check line clears for "locked" pieces. also, I have tried to replicate some of those setups in the fumen demo in Heboris UE Mini, and the T-block would not move to the position needed. Zeta 15:49, 10 April 2008 (EDT)

i didn't know about the lock piece switch, but i'll keep that in mind. however, everything in there does work. all of the setups can be found in T-Spin Double Setups, T-Spin Triple Setups, and T-Spin Double Triple. keep in mind that these are intended for SRS.--75.206.159.234 17:11, 10 April 2008 (EDT)

on another note Zeta, if you feel things could be demonstrated more clearly then we should make more diagrams for the setups covered here in the wiki. i just noticed that in the Abyss setup the piece is shown at the bottom of the slot the same way it is in the fumen link. actually that's been fairly common practice in the T-spin section of the wiki.--75.206.159.234 17:34, 10 April 2008 (EDT)

T-Spin Rewards by Game (WIP)
(started by Jujubo) i'm starting a list here for T-spin rewards by game

Kick 3-corner

2006 2007 No kick 3-corner
 * Tetris DS
 * Tetris Online Japan
 * Tetris Zone - all except T-spin Triple

2006 2007 2008
 * iPod Tetris
 * Tetris Multiplayer (EA's mobile game-- probably an incorrect title)
 * Tetris Evolution
 * Tetris Splash
 * Tetris Friends

Not sure about Sega Ages.


 * Also take note that Splash and Friends were made by Tetris Online, which I believe would be closer to the guideline than the other third parties since, unlike the other third parties, it was co-founded by Henk Rogers.74.241.93.165 18:52, 10 April 2008 (EDT)

it should also be noted in T-spin double setups that the piece should be spun without use of a wallkick even when the piece will end up in the same spot. another alternative would be to remove diagrams like these to avoid confusion: --Jujubo 14:10, 10 April 2008 (EDT)