This page was last modified on 18 April 2010, at 00:49.
This page has been accessed 6,393 times.

» Navigation
» Help
» Tetris (Electronica 60)
Page Discussion View source History

Tetris (Electronica 60)


Developer(s) N/A
Publisher(s) N/A
Release Date(s) 1985, USSR
Platform(s) Electronica 60

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece No
Hard drop Yes, locking
Rotation system Original Rotation System

Alexey Pajitnov's original Tetris was programmed in Pascal on an Electronica 60 - an unauthorized Soviet clone of a Digital Equipment Corp. PDP-11 computer. The game features monochrome graphics, and in the first revision of the game, the blocks in the tetrominos are represented by a pair of delete/rubout characters (character code 177); however, the rendering of this character code as a rectangle was a feature specific to the Soviet clone machines, an actual PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead.



  • Points are awarded for each tetromino successfully dropped into place.
    • At level 0, the potential point score for each tetromino starts at 19, and decreases by 1 every time the tetromino descends a row due to gravity. As can be seen, an I tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and score 0; it is never possible to score less than 0.
    • Playing at higher levels awards an additional 3 x (Level + 1) points per tetromino.
    • Playing with the preview disabled awards an additional 5 points per tetromino.
  • 3 digits are provided for score display; when 999 is exceeded, the counter rolls back to 0 and a tally of symbols appear in order to keep track of thousands.


It is sometimes possible to manipulate a tetromino after performing a hard drop, even though it is supposed to be locking. Doing so will leave a trail of blocks behind, which, although visible to the player, are not recognized by the game as actually being there. This can lead to a variety of unusual scenarios, for example, visibly complete rows will not clear, and tetrominos can be dropped through the stack.

See also

External links

Video of the game running on a Soviet DVK computer, played by Sergey Frolov

Powered by MediaWiki
Creative Commons Attribution 3.0