Texmaster

Thread in 'Discussion' started by Report, 29 Jan 2008.

  1. Here are my settings, though I'm on Linux 64-bit. You might want to give them a try. Also, you're running 2009-2, I'm running 2009-3, I don't know if there's much difference there.

    Code:
    [VIDEO]
    ; Aspect ratio 4:3
    ; type=1 FULLSCREEN
    ; type=0 WINDOW
    width = 1024
    height = 768
    type = 0
    offset = 0
    60i = 0
    60p = 1
    120p = 0
    dwm_off = 1
    
    [SOUND]
    bgm_volume = 0
    ; bgm_volume = 16
    sound_volume = 1
    samplerate = 44100
    sound_buffer = 512
     
  2. The ini that came with the build I'm running didn't have a lot of these flags (all of 60i = 0,60p = 1,120p = 0,dwm_off = 1 are missing for example), adding them and/or changing to their values didn't help. I also tried fullscreen. Thanks, though.
     
  3. mrrhq

    mrrhq Unregistered

    Well, it doesn't even support the TST (T-Spin Triple), and it seems to have no lock delay at all. Too many missing features:

    https://tetris.wiki/TGM_rotation
    https://tetris.wiki/Lockdown - Look at soft drop.

    I didn't know TGM had it's own rotation system (ARS) instead of SRS. Even though I'm used to SRS, I don't know if it's possible to do TST with ARS.
     
  4. T-spin triples are impossible with ARS, but from a SRS player's perspective, even more intuitive SRS rotations are impossible in ARS.

    Do you mean that in Texmaster's world rule you can't do TSTs? SRS is unfortunately not very considered in the community because of how the leniency affects some simple rotations (I think we've all had moments trying to get a line piece into the well in vain), so it's possible that it has been overlooked, but I'm not so sure about that.

    If you mean ARS has missing features in and of itself, then aside from the rotations, sonic drop (up) actually does not lock the piece right away, which is a regularly used move in early games.
     
  5. Yeah Texmaster's SRS support is completely broken. Honestly, though, who cares? The ARS implementation is perfect and why else would you be playing Texmaster?
     
    Qlex and EnchantressOfNumbers like this.
  6. World TGM1 GM :p
     
    GyRo likes this.
  7. I have a strange bug with Texmaster. It seems like 2 games are playing at once (I see one game, but I seem to hear a second game running in the background). Does anyone know how to fix it?
     
  8. Check your control settings -- it's possible you may have conflicting key bindings for player 2 which cause the 2P game to start as you are playing your 1P game.
     
  9. I changed the settings, and I think that might have fixed it. If I have any more issues, I will post again. I think that was the issue though.
     
  10. Is there a way to change the F1-12 hotkeys, like F1 Player1 unlimited speed, fast forward replay, to something else? Looked through all the editable files and didn't find anything.
     
  11. Muf

    Muf

    GyRo, colour_thief, Kitaru and 2 others like this.
  12. Muf

    Muf

    nahucirujano likes this.
  13. I've been playing a bunch of Texmaster version 3 the past week or two (getting back into TGM1 but don't want the input lag in MAME & my PCB is still at Kevin's) and I've had an alarming number of repeated O blocks. It seems like I get 3 in a row at least once a day, and I even had 4 in a row a few days ago. In isolation, this wouldn't seem odd, but it's been at least half a dozen times with just the O block. The most I've gotten for any other block is two in a row.

    Is there a known problem with the seeding or randomizer in version 3? This strikes me as wildly improbable otherwise.

    Gonna check out the new version now!
     
  14. Well instead of key_type_pl1, you'll get instead player1. Check the ini file by yourself. I fixed mine already.
     
    Last edited: 27 Dec 2016
  15. Small piece of news, it runs on the raspberry pi!

     
    Last edited: 10 Mar 2017

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