the original version of Sega Tetris (released in 198 is included in Sega Ages 2500 Series Vol.28 Tetris Collection for Playstation 2. this game is Asian region locked, but can be played on a modded PS2 outside that region. and of course you can play the best old school tetris game on an arcade machine if you have access. there's a page set up in the wiki that describes techniques for playing with only counter-clockwise rotation and no wall kicks http://www.tetrisconcept.com/wiki/index.php/Tetris_(Sega)_Techniques NO BRAVOS sorry, no scores with bravos because the power-on pattern is too open to abuse and the bravo bonus is huge. my best advice is if you can bravo, don't. if your stack is that clean and low you can put the piece anywhere. to further reduce predictability please start a new game when you lose rather than restarting the system. the pattern continues from game to game, but it's random if you haven't memorized the pattern deeply. tips to avoid pattern repetition: Code: 1. if playing on an arcade machine, leave it plugged in all the time. 2. if playing Sega Ages tetris collection on Playstation 2 or 3, press select to access the system menu, go to "SYSTEM FILE", and save to the memory card after each session (this also saves your rankings). here's a power-on pattern superplay: http://eunich.cochems.com/~zaphod/uvs080501-002.avi mirror: http://mirror.meroigo.com/tetrisconcept ... 01-002.avi scores can also be accepted from "Old Style" mode in Heboris U.E. you must use Heboris rotation system, only counterclockwise rotation (A and C), and memoryless randomizer. ranking goes first by points. in the event of a tie it goes by least lines, then most recent. the score counter in Sega Tetris (198 maxes out at 999,999 and the lines counter maxes at 999. anything over 999 lines is considered 999 for this leaderboard. pictures or screenshots are welcome but not required. Code: Default settings ================================================== Name Points Lines YYYY-MM-DD ================================================== nightmareci------999999 662 2010-07-22 jujube-----------999999 727 2008-12-08 Kitaru-----------999999 77- 2011-07-02 jm2003-----------999999 999 2008-07-20 colour_thief-----211248 198 2008-06-22 rednefed---------137464 134 2008-07-27 use these settings for the following leaderboard: in system menu -> options(system16): difficulty: hardest in system menu -> options(system16) -> extended options: start level: 15 game speed: boost 4 extend counter: off (default) see how many lines you can clear. score is used as a tiebreaker. Code: Hardest settings =============================================== Name Lines Score YYYY-MM-DD =============================================== jujube----------- 95 81500 2008-11-16
Code: jujube --------- 142044 118 man, if i make a single misdrop after things get fast i can't seem to recover.
But on sega collection, it ALWAYS starts from the poweron pattern when you start it up. The tetris bootleg in mame does the same. Not only that when you lose, the game resumes at the next spot in the sequence after the one that was in the preview when you died. So this requirement is impossible to enforce properly. In fact, because of the HUGE bonus for bravos (10X), replaying the sequence over and over again to learn the placements that allow for bravos is a MUST. Once the peed gets up there, you get 100k just for one tetris bravo! I guess you could simply have a "no bravos" rule to make thing smore interesting.
In fact, that's exactly what this leaderboard should be played on, if you set the randomiser to memoryless..
i was unaware that the power-on pattern happened with the sega ages version, so i'll need to get rid of that rule. i guess not allowing scores with bravos is fair enough, but not ideal, but oh well. i'd still appreciate no abuse of the pattern (i.e. restarting the system when you lose to get the beginning of the pattern again). hitting start after you lose will set you deep into the pattern and you'll probably be less (or not at all) familiar with it. "old style" mode in heboris could be used...but for some reason double rotation works, which of course allows extra twists to work and makes maneuverability at high speeds a bit easier. so i can accept scores from that mode if the player uses only A and C to rotate and memoryless randomizer. this is an honor system kind of thing anyway, so why not make an exception and open the board up to heboris players. edit: Code: jujube --------- 173778 123 08/06/17
I'm sorry, but i will always play from the pattern. I'm not good enough to set up bravos, though. Every time certain MAME sets are fired up, it starts from the pattern. Every time sega ages is fired up, it starts from the pattern. And to make the most of the scoring system, you MUST abuse the pattern adn arrane those pieces into bravos. Playing one game for a bit, and dieing at the right time can abuse the pattern even more than starting from it. The game IS survivable without abusing the pattern, though. But it's a LOT harder. Some sequences are very difficult to survive in it if you have not set up your stack to accomodate them in advance. There are some TRULY nasty snake runs, and if i don't stack correctly before they show up, they are game breaking. Hint. if you get TITII for your first five pieces, that's the poweron pattern. Hebo mini even has the first 1000 pieces of the pattern transcribed for their "Custom" randomizer. It doesn't have old-style, though. In fact, starting from the pattern is what makes this contest fair. I can just keep playing till i get a favorable sequence and then post the score.
Pssst. no mods are needed. if you have the disk, and a fat ps2, you can use hdloader. PM me for info on how to work it.
To get bravos, you need to have foreknowledge of the pattern. he wants us to try to play without foreknowledge of the pattern. It's a perfectly reasonable rule in order to make the contest more of a test of stacking skills then of memorization.
scrubs are the babacoolest. when hebo mini netplay replayed the same pattern each game (i don't know if it still does) i remember intentionally starting games differently and it didn't seem to have any ill effects (of course the garbage was random from game to game). in sega tetris i don't pay attention to the pattern at all, and i've never gotten deja vu in my first game after power-up. i think if you take bravos out of the equation the advantage goes to the player that practices necessary rotation techniques and stacking strategies rather than the player who tries to memorize a very very long sequence of pieces and must not make any misdrops. well i guess accepting hebo old style scores shouldn't be a problem. it seems accurate if the player remembers to use the correct settings and rotation keys.
you don't really have to memorize the whole pattern. just how to stack it. I have trouble once it speeds up, but at low speed i can get quite a few back to back tetrises in a row. You go "okay, my stacking fell apart here, i'll just do what i did until a bit before then, and put this over there this time so I've got room for the pieces that killed me before." That's pretty much what goes throguh my head. And i do definitely get a feelign of deja vu for at least the first 8 levels.
I fixed that bug. and it very definitely mattered. I'd do it the same, but faster unless i know i messed up on my stacking, then i'd do it differently.
exactly, i think even if you know the pattern you still have to have solid technique. through the process of learning the pattern you would learn how to put pieces where you want them, and i think you'd realize you don't need to know what's coming after the very next piece. sure you could work on ways to make more tetrises through memorization, but you still need to be good enough to survive indefinitely, and if your plan of attack is extravagant you're likely to mess it up somewhere.
You don't need a savant to know how long until the next I. All you need is a song. Hard 'n Phirm helped countless people memorize a hundred digits of pi.