Records: [Texmaster] Sudden Ti Roll Resistance!

Thread in 'Competition' started by KevinDDR, 2 Dec 2008.

  1. Can you handle the challenge of big monochrome tetrominos pounding down like intense hail during the final hour?!?!

    You can play from whatever level you desire, but the important part here is how long you last in the big monochrome credit roll.

    Code:
     Sudden Ti Roll Resistance
    ===================================
    Name               Time     Date     
    ===================================
    colour_thief      53.98    earlier Cleared!
    mat_hatter83      53.98    earlier Cleared!
    Rosti LFC         53.98    earlier Cleared!
    KevinDDR          53.98    12/1/08 Cleared!
    Rednefed          53.98    12/7/08 Cleared!
    DeHackEd          53.98    1/8/09  Cleared!
    Kevcel            52.30    4/26/09
    Kitaru            30.93    12/1/08
    Kapat             22.28    12/2/08
     
    Last edited by a moderator: 28 Sep 2009
  2. 30.93s

    Easier than I remember, but still freakin' hard. :S
     
  3. 41.78 for now...
    Missing one IRS = death for me.

    Edit: 46.83
     
  4. Am I missing something? I've got 53.98 several times now which I believe is a maxout.
     
  5. DeHackEd

    DeHackEd green Gm

    30.78s, followed later by
    30.80s

    On the joystick.

    And that's all I'm doing tonight.
     
  6. Is there a way to make it last indefinitely, or at least keep track of the line clear count? That would make for a more interesting challenge.
     
  7. kapat

    kapat Unregistered

    16.13 is the best i got ....

    i think ...if we're doing the right mode. ..it's sudden Ti 1300, right?
     
  8. mat

    mat

    uhh, yeah, i finished it the other night--is there a way to measure this a different way that leads to more than a list of "cleared" and "not cleared"?
     
  9. kapat

    kapat Unregistered

    22.28

    i don't htink the cleared list is goin gto be too long...

    or you might wanna change your name to AAAA1111_mat_hatter for an easy #1 spot
     
  10. I cleared it once ages ago. Did a few runs again today and managed to clear it again.
     
  11. tepples

    tepples Lockjaw developer

    You might have to use a practice mode for that. For instance, in Lockjaw, you could play with a monochrome skin, set width=5, height=10, enter below ceiling, speed curve:Death, then add correct values for entry, lock, line, and DAS delay.
     
  12. 49.91
    So close, yet so far.

    [EDIT]
    Wooooooooooohoo!
    [​IMG]
     
  13. DeHackEd

    DeHackEd green Gm

    [​IMG]

    DAMMIT!
     
  14. AHEM

    Let me fix all of this now.

    Updated!
     
  15. Muf

    Muf

    From all those clears, it's evident this mode is too easy!
     
  16. Yeah, unfortunately it's seeming that way. Now if there was a way to play for an infinite time...
     
  17. Isn't there? Or is it just for levels? You can in the main menu press right or left to enable/disable the Infinite mode. [​IMG] (it is a bug that the first time you have started the game, pressed any button to enable the main menu, and pressed right or left, the "infinite" text won't show, but it is there and is enabled. game over a mode to make it show. [​IMG])
     
  18. I'd say focusing on the Special Ti roll would make more sense.
     
  19. jujube

    jujube Unregistered

    Rosti didn't get an exclamation point. is that good or bad?
     
  20. Ah...too confused from when I was trying for DOOM 1300 earlier.
     

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