Can you handle the challenge of big monochrome tetrominos pounding down like intense hail during the final hour?!?! You can play from whatever level you desire, but the important part here is how long you last in the big monochrome credit roll. Code: Sudden Ti Roll Resistance =================================== Name Time Date =================================== colour_thief 53.98 earlier Cleared! mat_hatter83 53.98 earlier Cleared! Rosti LFC 53.98 earlier Cleared! KevinDDR 53.98 12/1/08 Cleared! Rednefed 53.98 12/7/08 Cleared! DeHackEd 53.98 1/8/09 Cleared! Kevcel 52.30 4/26/09 Kitaru 30.93 12/1/08 Kapat 22.28 12/2/08
Is there a way to make it last indefinitely, or at least keep track of the line clear count? That would make for a more interesting challenge.
uhh, yeah, i finished it the other night--is there a way to measure this a different way that leads to more than a list of "cleared" and "not cleared"?
22.28 i don't htink the cleared list is goin gto be too long... or you might wanna change your name to AAAA1111_mat_hatter for an easy #1 spot
You might have to use a practice mode for that. For instance, in Lockjaw, you could play with a monochrome skin, set width=5, height=10, enter below ceiling, speed curveeath, then add correct values for entry, lock, line, and DAS delay.
Isn't there? Or is it just for levels? You can in the main menu press right or left to enable/disable the Infinite mode. (it is a bug that the first time you have started the game, pressed any button to enable the main menu, and pressed right or left, the "infinite" text won't show, but it is there and is enabled. game over a mode to make it show. )