maybe it's time to create a ranking table for this stuff Code: +------+--------------------+----------+-------+------------+------------+------------+ | | | Best | Max | Average 12 | Average 12 | Average 12 | | Rank | UserName | Time | Lines | Time | lines | inp | |======+====================+==========+=======+============+============+============| | 1 | jago | 0:61:06 | ??? | 0:54:36 | - | -- | +------+--------------------+----------+-------+------------+------------+------------+ | 2 | Amnesia | 0:50:~~ | ??? | - | - | -- | +------+--------------------+----------+-------+------------+------------+------------+ | 2 | Digital | ~50sec | ??? | - | - | -- | +------+--------------------+----------+-------+------------+------------+------------+ | 2 | colour_thief | ~50sec | ??? | - | - | -- | +------+--------------------+----------+-------+------------+------------+------------+ | 3 | Rosti_LFC | 37sec | ??? | - | - | -- | +------+--------------------+----------+-------+------------+------------+------------+ | 3 | kotetsu213 | 0:42:8~ | - | - | - | -- | +------+--------------------+----------+-------+------------+------------+------------+ | - | | | | | | | +------+--------------------+----------+-------+------------+------------+------------+ | - | | | | | | | +------+--------------------+----------+-------+------------+------------+------------+ | - | | | | | | | +------+--------------------+----------+-------+------------+------------+------------+ Last update on Sep 28 03:30AM (Belgium) General rule : Try to survive as long as you can in M-roll i just know that every "competitor" need to use MAME with cgwg M-roll cheat. if we use the cheat at level 900 for running chrono display purpose, is it ok about the gameplay values ? Average 12 rules : - start .inp record after nvram deletion (optional) - try 12 successing attempt - remove the best time attempt - remove the worst time attempt - calculate the average time (resting_attempts_time_addition / 10) - calculate the average lines (resting_attemps_lines_addition / 10) - report your result - post your zipped .inp file (optional) i would like to introduce the average 12 in this table for several reason : - ranking become more fair and representative of players skills - M-Roll acuracy is more important than just a lucky try - take far less time need managment than T.A. Death or master mode - take advantage of the .inp file !
They can do 50 sec as well !!?? Dawn.. If it is true, remove me from the first place..No need to bet my average is not the same as colour_thief's.. I do around ~31-32
Code: :tgm2p:62000000:00000000:00000000:00000000:P1 Level :tgm2p:00110000:06064bba:00000001:ffffffff:1 :tgm2p:00110000:06064bba:00000065:ffffffff:101 :tgm2p:00110000:06064bba:000000c9:ffffffff:201 :tgm2p:00110000:06064bba:0000012d:ffffffff:301 :tgm2p:00110000:06064bba:00000191:ffffffff:401 :tgm2p:00110000:06064bba:000001f5:ffffffff:501 :tgm2p:00110000:06064bba:00000259:ffffffff:601 :tgm2p:00110000:06064bba:000002bd:ffffffff:701 :tgm2p:00110000:06064bba:00000321:ffffffff:801 :tgm2p:00110000:06064bba:00000385:ffffffff:901 :tgm2p:00110000:06064bba:000003e7:ffffffff:999 :tgm2p:60000000:00000000:00000000:00000000:Activate invisibility after selecting game mode :tgm2p:00800000:06064ba5:00000010:00000010:P1 Invisibility :tgm2p:00800000:06064bd0:0000007f:ffffffff:(Instant) :tgm2p:62000000:00000000:00000000:00000000:P1 Next :tgm2p:00010000:06064bf9:00000002:0000000f:I :tgm2p:00010000:06064bf9:00000003:0000000f:Z :tgm2p:00010000:06064bf9:00000004:0000000f:S :tgm2p:00010000:06064bf9:00000005:0000000f:J :tgm2p:00010000:06064bf9:00000006:0000000f:L :tgm2p:00010000:06064bf9:00000007:0000000f:O :tgm2p:00010000:06064bf9:00000008:0000000f:T :tgm2p:62000000:00000000:00000000:00000000:P2 Level :tgm2p:00110000:06064f6e:00000001:ffffffff:1 :tgm2p:00110000:06064f6e:00000065:ffffffff:101 :tgm2p:00110000:06064f6e:000000c9:ffffffff:201 :tgm2p:00110000:06064f6e:0000012d:ffffffff:301 :tgm2p:00110000:06064f6e:00000191:ffffffff:401 :tgm2p:00110000:06064f6e:000001f5:ffffffff:501 :tgm2p:00110000:06064f6e:00000259:ffffffff:601 :tgm2p:00110000:06064f6e:000002bd:ffffffff:701 :tgm2p:00110000:06064f6e:00000321:ffffffff:801 :tgm2p:00110000:06064f6e:00000385:ffffffff:901 :tgm2p:00110000:06064f6e:000003e7:ffffffff:999 :tgm2p:00800000:06064f59:00000010:00000010:P2 Invisibility :tgm2p:00800000:06064f84:0000007f:ffffffff:(Instant) :tgm2p:62000000:00000000:00000000:00000000:P2 Next :tgm2p:00010000:06064fad:00000002:0000000f:I :tgm2p:00010000:06064fad:00000003:0000000f:Z :tgm2p:00010000:06064fad:00000004:0000000f:S :tgm2p:00010000:06064fad:00000005:0000000f:J :tgm2p:00010000:06064fad:00000006:0000000f:L :tgm2p:00010000:06064fad:00000007:0000000f:O :tgm2p:00010000:06064fad:00000008:0000000f:T Courtesy of cgwg and copied from a topic buried somewhere on TC.
I tried it on Death, and got a time of 1:04:73 I'll do another run on Level 900. EDIT: Did one, managed 37 seconds.
For those who want to practice on a GBA or DS or someone else's PC before trying it on the arcade emulator, how close are the following Lockjaw settings to this competition's standard? Well width: 10 Well height: 20 Enter above ceiling: Off Speed curve: Death 300 Max ARE: 250 ms Randomizer: History Hold piece: Off Rotation system: Arika Floor kicks: Off Lockdown: Step reset Lock delay: SBSC Line clear delay: SBSC Clear gravity: Naive Gluing: Off Garbage: None Max sideways delay: 166 ms Sideways speed: 1G Initial sideways motion: Off IRS: On Diagonal: Off Hide blocks in well: On Next pieces: 1
LJ players are at a disadvantage because, as I've stated in the LJ thread, invisible mode is a lot more difficult without any sort of line clear animation.
Level 300 on Death is also faster than 999 on Master. I can actually survive reasonably well at the latter speed, but not the former.
in TOTAL invisibility ? Tepple : - TAP have a slight flash for each locking tetramino, maybe it can help to instant invisibility memorization and final position confirmation
Strongly exact ! DEATH 300 and MASTER 900 are almost the same speed, but ARE and lock delay are set differently.. If you don't lock, DEATH 300 is a bit harder, if you manually lock, MASTER 900 is potentialy faster.. I have tried to compare with P1 at MASTER 900 and P2 at DEATH 300, it is the same speed.. PS : my best is realy 50, no need to put a "~"
Death 300 has much faster ARE than Master 900. But does this setting to approximate Master 900, based on wiki info, come any closer? Speed curve: Death Max entry delay: 12 frames (200 ms) Lock delay: 17 frames (283 ms) Max sideways delay: 8 frames (133 ms) Other settings: As for TAP
This thing is sadistic. My best time is 42.86 or 42.88 or something, 42.8x, I'll try to make an .inp tomorrow maybe.
I agree with you about the values, I was totally wrong in my precedent post.. But this scheme does not seem to represent the real thing..Maybe there is an error in the wiki.. I will perform more accurate comparison..
On a same session of ~10 attempts : 44 and 45 sec .. If I have not yet reached 60 sec before April, I definitly give up..