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#1 |
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Join Date: Jun 2009
Location: Liverpool, England
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English version of Blokkendoos/Blockbox can be found at http://www.blockboxgame.com
SEASON THREE HAS NOW FINISHED FINAL POSITIONS HAVE YET TO BE PROCESSED SEASON FOUR DUE IN DECEMBER, DATE TBD, REGISTRATION OPEN So, a few ground rules: 1) The IRC is by far the easiest way to arrange matches (#tetrisconcept on quakenet.org, or click the "Join Live Chat" link on the main page), and this method should make it easier for everyone. Obviously there's some personal discretion involved in this rule, but it's primarily to just remove the people at the first step who aren't going to actually make an effort to play their matches. I'm not saying that to take part you need either 1000+ posts here or to be on IRC every day without fail. 2) Matches will be first to 15 wins. 3) Each player plays every other player in their division once. 4) Matches shall be played on Blokkendoos, and with the standard rated game settings. Obviously DAS and rotation system are at the individual players' discretion. 5) The points awarded to each player after the match shall be equal to 15 plus the difference in score (including negative difference, so a 15-6 result would give 24 points to the winner and 6 points to the loser) FOR REGISTERING: - New players will automatically be placed into the lowest division initially - If they wish, they can play a play-off match between the top player in their division, or the bottom in the division above (decided at random). If they win this game they will move up a division and be allowed to take a similar play-off for the division above if they so wish. If they lose, they remain where they are. - The number of relegation and promotion places available for each division will reflect any imbalance in the number of people in each division. Third round fixtures/results Players for Season Three: Division A 01 - Blink 02 - Corrosive 03 - Rosti 04 - goofer 05 - Heretic 06 - kotetsu213 / AcroAmphibian 07 - KevinDDR 08 - awake / meow Division B 02 - En Fuego 03 - Kitaru 04 - clincher 05 - myndzi 06 - Anonymous 07 - Profane 08 - SimMarine 09 - mzhang Division C 01 - Slowmo / sheenie 02 - Ray Ayanami 03 - nismo 04 - Jerycho / freakwithfire 05 - Edo 06 - Securis 07 - DDRKirby 08 - thazzle 09 - briann / deadbB4youknowit 10 - Ai 11 - reaper1228 Past results: Season 1: FINAL TABLE|FIXTURES/RESULTS Season 2 Last edited by Rosti LFC; 11-08-2009 at 02:17 AM. |
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#2 |
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Unregistered
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I'd like to participate. Could you elaborate a bit more on how the point system works? Will players that enter later on be at a disadvantage (is that what the positive point difference part was about?)?
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#3 |
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Join Date: Jun 2009
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I'll play... till the death.
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#4 |
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Unregistered
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i'm down, got free time now lol
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#5 |
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Join Date: Jun 2009
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I'll play, but expect me to lose a lot
__________________
TGM: Gm 12:23.46 TAP Master: S8 10:21.31 TAP Death: 476 3:30.51 TAP TGM+: 695 8:34.58 TM Special Ti: Classic S8 699, 5:46.55 TM Sudden Ti: Classic 552 2:33.85, World 433 2.52.70 |
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#6 |
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Join Date: Jun 2009
Location: Fall City, WA
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I'm interested in playing in this, if only at least to gauge my progress since my last "competitive" matches.
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#7 |
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Join Date: Jul 2009
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I'll join.. But I don't know how to register in Blockendoos and where the IRC channel is
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#8 | |
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Join Date: Jun 2009
Location: Liverpool, England
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Quote:
By points difference I meant difference in games won during the individual match. So if a player won 15-9, they'd get 2 + 6 + 3 = 11 points, and their opponent would just get the 2 for having played a game. Winning 15-3 would give 17 points. What I meant was that with the first suggested points total, whichever player won would always get 15 + 5 = 20 points. It would matter to the player who lost what the score was, but not the player who won. The difference between 15-0 and 15-14 would be zero points for the victor and 14 points for the loser. I've not figured out the points system because ideally I'd like one which causes both players to care at least slightly about score, but means that each game played should result in at least a small points gain, which is quite hard to do. milkolate, I'll PM you later. |
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#9 |
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Join Date: Jun 2009
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What about some kind of an ongoing ladder system? I know a lot of games do this. Players would get points for beating people higher then them on the ladder. Anyway, I'm in, although I also plan on losing a lot.
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#10 |
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Join Date: Jun 2009
Location: Liverpool, England
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A ladder system could work, and I might implement it. I think for at least a first run through though a league system will probably work better.
I think I might just implement a score system of 2 points per game played and (difference in score + 3) for the winner. |
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#11 |
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Unregistered
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is there any way to play this on a Mac? I get a wrong java installed message.
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#12 | |
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Unregistered
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Quote:
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#13 | ||
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Unregistered
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Quote:
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#14 | |||
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Join Date: Jun 2009
Location: Liverpool, England
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Quote:
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#15 |
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Unregistered
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I'll play, but I am only mostly available during nights.
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