LJ65, formerly "Tetramino", is a GPL falling block game for Nintendo Entertainment System. In LJ65, combos (line clears with successive pieces) are worth slightly more than line clears that aren't part of a combo. For example, a double is worth 400 points, and a double-double combo is worth 400+800 points. A triple is worth 900, a homer 1600, and a triple-homer combo 900+2800, more than two homers. The included manual explains the details. Post your records for recent versions of LJ65. Make sure to let us know what emulator you use (or if it's an actual NES), and what kind of controller you use. No Game Genie codes, no TAS, make sure your emu is running at 60 fps. (In PocketNES, turn on the PPU hack.) Some versions of the game have changed the rules in a way that affects the rankings: 0.34 fixed a bug that happened at 1/3G. So: DQ all scores from <0.34. 0.39 added bottom rotation, but in 0.39 and 0.40, it's broken on the right side. In fact, the player on the right can change the rotation of pieces on the left. These have been fixed in 0.41. So: Add board for bottom rotation, and DQ scores from bottom in 0.39-0.40 whose screenshot shows a nonzero score on the right side. Prior to 0.40, the game stopped speeding up after hitting 20G. As of 0.40, lock delay begins to decrease. So: Rank pre-0.40 scores over 200 lines from 0.34-0.39 by estimating the score at 200 lines assuming constant points per line: RankScore = Score * 200 / Lines. But incidentally, this did not affect ranking in the bottom table at all. version 0.34-0.41 NTSC (rotation: center; speed: slow; garbage: off) Code: Name Score Lines System/Emu Controller Date ===============|========|=====|=============|=================|============ tepples 100992 192 NES Std. controller 2009-03-15 rednefed 89939 220 FCE Ultra Keyboard 2009-04-24 [est. 81762] Ai 73427 193 FCE Ultra Keyboard 2009-05-17 jujube 110781 340 FCE Ultra Logitech pad 2009-01-20 [est. 65165] Meroigo 64492 195 Jnes Arcade Stick 2009-04-25 Burbruee 55678 183 PocketNES GBA 2009-01-20 Ray Ayanami 49869 113 Nestopia Keyboard 2009-04-28 bistro 40520 120 FCE Ultra Keyboard 2009-02-09 version 0.39-0.41 NTSC (rotation: bottom; speed: slow; garbage: off; left side in 0.39-0.40) Code: Name Score Lines System/Emu Controller Date ===============|========|=====|=============|=================|============ jujube 128988 291 FCE Ultra Dual Shock 2009-05-13 rednefed 92361 221 FCE Ultra Keyboard 2009-05-12 Ai 88729 279 FCE Ultra Keyboard 2009-05-11 Ray Ayanami 72748 220 Nestopia Keyboard 2009-04-28 [est. 66134] an ass 71856 260 Nestopia Dual Shock 2009-05-03 [est. 55723] Kasumi 47302 178 NesterJ Keyboard 2009-04-28
Oh fsck, I found a bug in the speed curve code, which causes the game to stop speeding up around the 1/3G point. Locking topic until 0.34 is out. EDIT: Unlocked and cleared. Only scores from 0.34 will be accepted.
And now that 0.34 is out, and I've verified that it speeds up as expected, we can start this up again: Tetramino 0.34 Score 58440, 189 lines Input: Logitech Precision gamepad (Precision? bah! My N64 pad feels like my NES pad, and both feel much tighter than this one.) System: Nestopia 1.37 Video: YouTube As for Atari rotation + lock delay, you could always see how it feels in Lockjaw (PC, GBA, DS).
Tried again on an NES and did much better: Tetramino 0.34 Score: 85577, 223 lines Input: NES controller System: NTSC NES
Score: 52 615 Lines: 149 Version: 0.34 System: GP2X Emulator: GPFCE Input: GP2X digital stick (which is NOT good to play block-games with, I only used soft drops in order to avoid accidental drops)
Tetramino 0.34 Score: 56172 Lines: 161 Input: Logitech MX 3200 Cordless Keyboard System: FCE Ultra 2.0.3 It feels like it's been ages since I last played SRS style Tetris. I can't handle the FAST speed setting.
score: 87781 lines: 237 gamepad on NES TIP: The game will go back to the title screen 1024 frames (17 seconds) after the Game Over message fully scrolls onto the screen. To give yourself time to take a picture, plug the controller into the other port and press A+B.
score: 76508 lines: 248 Logitech Dual Action gamepad (using L2 and R2 for firm and soft drop because the D-pad sucks) on FCEU nice game tepples, wish i could play it on the NES. i wonder if it would be possible to make the firm drop button lock on release (this would only be useful if the NES accepts 8-way input of course) because i find it a little hard to slide a piece before it locks. i usually soft drop instead to be safe.
Standard NES controllers and NES Advantage joysticks accept 8-way input; ask anyone who's played Contra. I have the same Logitech controller, and its directional pad is nowhere near as nice as that of an N64 or PS1 controller through an adapter. The Xbox 360 wired controller doesn't need an adapter, but I've been told that its D-pad isn't the best either. I don't regularly visit anyone who owns a PS3, so I have no idea how a SIXAXIS would work. Perhaps you could map L1 to up, wait 1 frame, then left, and R1 to up, wait 1 frame, then right, if your emulator supports it.
nah, sounds like cheating, even if it is just to play faster. new score (same details): score: 86148 lines: 337 edit january 20:
Score: 55678 Lines: 183 Emulator: PocketNES on a GBA. I won't bother posting a photo as I didn't beat anyones score.
Not catapulting to first place, just cementing my second place position with 13-line combos. 0.34 SC 91451 LINES 226
Slow, no garbage: bistro - 40520 - 120 - FCE Ultra - Keyboard - 2009-02-09 *powerslides into really-close-to-second-to-last-but-ultimately-last place* Emulator is FCE Ultra v0.98.12. Keyboard is an old Compaq keyboard of some sort.
I will catch jujube someday. version: 0.36 system: NTSC NES with standard controller score: 100992 lines: 192
Testing out nesDS. Code: Name Score Lines System/Emu Controller Date ===================|========|=====|=============|=================|============ gs68 39201 135 nesDS DS Lite 2009-04-23 nesDS kinda sucks for tetromino games, because B is mapped to Y and A to B, instead of B to B and A to A like in Tetris DS and default NDS_TGM setup.