LOCKJAW 0.41 and later for PC, 0.42 and later for DS, and 0.43 and later for GBA recognize secret grades. Ranking is by more rows of pattern completed, then by less time to create, then by score. Mandatory settings: Well width: 10 Well height: 20 Piece set: Tetrominoes Deep drop: Off Clear gravity: Naive Garbage: None Tiebreakers consider score only in the following case: Gluing: not Square Scoring: LJ Drop scoring: None T-spin detection: not Immobile Code: Pattern: > | | | %%% %% | |%%%%%% %%%| |%%%%%%% %%| |%%%%%%%% %| |%%%%%%%%% | Additional mandatory setting: |%%%%%%%% %| |%%%%%%% %%| Enter above ceiling: Off |%%%%%% %%%| |%%%%% %%%%| |%%%% %%%%%| |%%% %%%%%%| |%% %%%%%%%| |% %%%%%%%%| | %%%%%%%%%| `----------' ================================================================== Name Rot Rnd Rows Time Score YYYY-MM-DD LJ Ver. ================================================================== Kitaru ARS His6 19 5:07 2400 2008-02-03 0.42 Code: Pattern: Rectum | | | % | | %% % | |%%%%%%%%% | |%%%%%%%%% | |%%%%%%%%% | No additional mandatory settings |%%%%%%%%% | |%%%%%%%%% | |%%%%%%%%% | |%%%%%%%%% | |%%%%%%%%% | |%%%%%%%%% | |%%%%%%%%% | `----------' ================================================================== Name Rot Rnd Rows Time Score YYYY-MM-DD LJ Ver. ================================================================== DIGITAL SRS His6 20 0:16 0 2008-02-03 0.42 johnberhenry SRS Bag 20 0:55 600 2008-04-23 0.44 Paste your score from lj-scores.txt in a reply.
Suggestion: For the > pattern, would it not be better to allow the tetromino to enter above the ceiling as it would largely eliminate the luck that is involved with completing the last row(s)?
Code: Result: Stopped Marathon on 2008-02-03 at 12:17 Played for 5:07.05 (active 5:02.66) Played 101 tetrominoes (19.73 per minute, 20.02 per active minute) Pressed 438 keys (4.33 per tetromino) Made 22 lines (single: 20; double: 1; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0) Sent 1 garbage (0.19 per minute) Made 19 rows of > for grade GM LJ score: 2400 Options Well: 10x20, Enter: Below Speed: Zero, ARE: 0 ms Randomizer: History 6 rolls of Tetrominoes Hold: On, empty at start, Rotation: Arika+initial Lock: Step reset, Deep: Off Line clear: 0 ms Naive, Gluing: Off Drop score: None, T-spin: 3-corner T Garbage: Off, DAS: 166 ms 1G Soft drop: 1G Slide, Hard drop: Slide Shadow: Fainter color, Next: 6 It took 0G, 6 previews, and a hold piece to pull it off, but finally I can say I've done the Secret Grade with ARS.
Code: Result: Stopped Marathon on 2008-02-03 at 13:04 Played for 0:16.46 (active 0:14.91) Played 48 tetrominoes (174.89 per minute, 193.07 per active minute) Pressed 139 keys (2.89 per tetromino) Made 0 lines (single: 0; double: 0; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0) Sent 0 garbage (0.00 per minute) Made 20-row rectum for grade GM LJ score: 0 Options Well: 10x20, Enter: Above Speed: Zero, ARE: 0 ms Randomizer: History 6 rolls of Tetrominoes Hold: On, empty at start, Rotation: SRS Lock: Move reset, Deep: Off Line clear: 0 ms Naive, Gluing: Off Drop score: None, T-spin: 3-corner T Garbage: Off, DAS: 116 ms Instant Soft drop: 1G Slide, Hard drop: Lock Shadow: Color, Next: 3
Code: Result: Stopped Marathon on 2008-02-03 at 18:13 Played for 1:00.85 (active 0:41.25) Played 51 tetrominoes (50.28 per minute, 74.18 per active minute) Pressed 201 keys (3.94 per tetromino) Made 2 lines (single: 2; double: 0; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0) Sent 0 garbage (0.00 per minute) Made 19-row rectum for grade S9 LJ score: 200 Options Well: 10x20, Enter: Below Speed: Zero, ARE: 366 ms Randomizer: History 6 rolls of Tetrominoes Hold: On, empty at start, Rotation: Arika+initial Lock: Step reset, Deep: Off Line clear: 366 ms Naive, Gluing: Off Drop score: None, T-spin: 3-corner T Garbage: Off, DAS: 166 ms 1G Soft drop: 1G Lock, Hard drop: Slide Shadow: Fainter color, Next: 6 This is pretty much the best I can do without Enter Above Playfield.
I was trying to make the scores from this screen comparable to the scores from TGM series, which use enter below. But there is still a defect in the detection: unlike in TGM series, the top row of the pattern is currently not required to be closed. The forthcoming 0.43 will fix this defect, and scores on 0.43 will beat scores on <= 0.42 with the same number of rows. It's a good thing I put the version number into the ranking
Drat, I should have taken a replay of my GM run. I closed it off at the top, but now I don't have any way to prove it. Oh well.
ARRRRRRRRRGH!!! Code: Result: Stopped Marathon on 2008-04-04 at 06:01 Played 48 tetrominoes in 0:49.23 (58.49/min) (active time only: 0:47.68, 60.39/min) Pressed 236 keys (4.91/piece) Made 0 lines (single: 0; double: 0; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0) Sent 0 garbage (0.00 per minute) Made 19-row rectum for grade S9 LJ score: 0 Options Well: 10x20, Enter: Above Speed: Exponential, ARE: 0 ms Randomizer: Bag of Tetrominoes Hold: On, empty, Rotation: SRS+initial Lock: Move reset, Deep: Off Line clear: 0 ms Naive, Gluing: Sticky Drop score: None, T-spin: 3-corner T Garbage: Off, DAS: 166 ms 1G Soft drop: 1G Slide, Hard drop: Lock Shadow: Fainter color, Next: 6 I was just one row from completion when suddenly, GAME OVER!
Been there a few times when setting a speedstack tome on TDS. And I'm glad someone likes the sig style, except that I copied it from someone else...