Records: [Lockjaw] Secret Grades

Thread in 'Competition' started by tepples, 3 Feb 2008.

  1. tepples

    tepples Lockjaw developer

    LOCKJAW 0.41 and later for PC, 0.42 and later for DS, and 0.43 and later for GBA recognize secret grades.


    Ranking is by more rows of pattern completed, then by less time to create, then by score.


    Mandatory settings:

    • Well width: 10
    • Well height: 20
    • Piece set: Tetrominoes
    • Deep drop: Off
    • Clear gravity: Naive
    • Garbage: None
    Tiebreakers consider score only in the following case:
    • Gluing: not Square
    • Scoring: LJ
    • Drop scoring: None
    • T-spin detection: not Immobile

    Code:
    Pattern: >
    |          |
    |  %%% %%  |
    |%%%%%% %%%|
    |%%%%%%% %%|
    |%%%%%%%% %|
    |%%%%%%%%% |   Additional mandatory setting:
    |%%%%%%%% %|
    |%%%%%%% %%|   Enter above ceiling: Off
    |%%%%%% %%%|
    |%%%%% %%%%|
    |%%%% %%%%%|
    |%%% %%%%%%|
    |%% %%%%%%%|
    |% %%%%%%%%|
    | %%%%%%%%%|
    `----------'
    ==================================================================
    Name              Rot  Rnd  Rows  Time  Score  YYYY-MM-DD  LJ Ver.
    ==================================================================
    Kitaru            ARS  His6   19  5:07   2400  2008-02-03    0.42
    
    Code:
    Pattern: Rectum
    |          |
    |      %   |
    | %%   %   |
    |%%%%%%%%% |
    |%%%%%%%%% |
    |%%%%%%%%% |   No additional mandatory settings
    |%%%%%%%%% |
    |%%%%%%%%% |
    |%%%%%%%%% |
    |%%%%%%%%% |
    |%%%%%%%%% |
    |%%%%%%%%% |
    |%%%%%%%%% |
    `----------'
    ==================================================================
    Name              Rot  Rnd  Rows  Time  Score  YYYY-MM-DD  LJ Ver.
    ==================================================================
    DIGITAL           SRS  His6   20  0:16      0  2008-02-03    0.42
    johnberhenry      SRS  Bag    20  0:55    600  2008-04-23    0.44
    
    Paste your score from lj-scores.txt in a reply.
     
    Last edited by a moderator: 28 Sep 2009
  2. DIGITAL

    DIGITAL Unregistered

    Suggestion: For the > pattern, would it not be better to allow the tetromino to enter above the ceiling as it would largely eliminate the luck that is involved with completing the last row(s)?
     
  3. Code:
    Result:
    
    Stopped Marathon
    on 2008-02-03 at 12:17
    
    Played for 5:07.05 (active 5:02.66)
    Played 101 tetrominoes (19.73 per minute,
    20.02 per active minute)
    Pressed 438 keys (4.33 per tetromino)
    
    Made 22 lines
    (single: 20; double: 1; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0)
    Sent 1 garbage (0.19 per minute)
    Made 19 rows of > for grade GM
    
    LJ score: 2400
    Options
    
    Well: 10x20, Enter: Below
    Speed: Zero, ARE: 0 ms
    Randomizer: History 6 rolls of Tetrominoes
    Hold: On, empty at start, Rotation: Arika+initial
    Lock: Step reset, Deep: Off
    Line clear: 0 ms Naive, Gluing: Off
    Drop score: None, T-spin: 3-corner T
    Garbage: Off, DAS: 166 ms 1G
    Soft drop: 1G Slide, Hard drop: Slide
    Shadow: Fainter color, Next: 6
    
    It took 0G, 6 previews, and a hold piece to pull it off, but finally I can say I've done the Secret Grade with ARS. :p
     
  4. DIGITAL

    DIGITAL Unregistered

    Code:
    Result:
    
    Stopped Marathon
    on 2008-02-03 at 13:04
    
    Played for 0:16.46 (active 0:14.91)
    Played 48 tetrominoes (174.89 per minute,
    193.07 per active minute)
    Pressed 139 keys (2.89 per tetromino)
    
    Made 0 lines
    (single: 0; double: 0; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0)
    Sent 0 garbage (0.00 per minute)
    Made 20-row rectum for grade GM
    
    LJ score: 0
    Options
    
    Well: 10x20, Enter: Above
    Speed: Zero, ARE: 0 ms
    Randomizer: History 6 rolls of Tetrominoes
    Hold: On, empty at start, Rotation: SRS
    Lock: Move reset, Deep: Off
    Line clear: 0 ms Naive, Gluing: Off
    Drop score: None, T-spin: 3-corner T
    Garbage: Off, DAS: 116 ms Instant
    Soft drop: 1G Slide, Hard drop: Lock
    Shadow: Color, Next: 3
     
  5. Code:
    Result:
    
    Stopped Marathon
    on 2008-02-03 at 18:13
    
    Played for 1:00.85 (active 0:41.25)
    Played 51 tetrominoes (50.28 per minute,
    74.18 per active minute)
    Pressed 201 keys (3.94 per tetromino)
    
    Made 2 lines
    (single: 2; double: 0; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0)
    Sent 0 garbage (0.00 per minute)
    Made 19-row rectum for grade S9
    
    LJ score: 200
    Options
    
    Well: 10x20, Enter: Below
    Speed: Zero, ARE: 366 ms
    Randomizer: History 6 rolls of Tetrominoes
    Hold: On, empty at start, Rotation: Arika+initial
    Lock: Step reset, Deep: Off
    Line clear: 366 ms Naive, Gluing: Off
    Drop score: None, T-spin: 3-corner T
    Garbage: Off, DAS: 166 ms 1G
    Soft drop: 1G Lock, Hard drop: Slide
    Shadow: Fainter color, Next: 6
    This is pretty much the best I can do without Enter Above Playfield.
     
  6. tepples

    tepples Lockjaw developer

    I was trying to make the scores from this screen comparable to the scores from TGM series, which use enter below.


    But there is still a defect in the detection: unlike in TGM series, the top row of the pattern is currently not required to be closed. The forthcoming 0.43 will fix this defect, and scores on 0.43 will beat scores on <= 0.42 with the same number of rows. It's a good thing I put the version number into the ranking [​IMG]
     
  7. Drat, I should have taken a replay of my GM run. I closed it off at the top, but now I don't have any way to prove it. Oh well. [​IMG]
     
  8. johnberhenry

    johnberhenry Unregistered

    ARRRRRRRRRGH!!!


    Code:
    Result:
    
    Stopped Marathon
    on 2008-04-04 at 06:01
    Played 48 tetrominoes in 0:49.23 (58.49/min)
    (active time only: 0:47.68, 60.39/min)
    Pressed 236 keys (4.91/piece)
    
    Made 0 lines
    (single: 0; double: 0; triple: 0; home run: 0; T single: 0; T double: 0; T triple: 0)
    Sent 0 garbage (0.00 per minute)
    Made 19-row rectum for grade S9
    
    LJ score: 0
    Options
    
    Well: 10x20, Enter: Above
    Speed: Exponential, ARE: 0 ms
    Randomizer: Bag of Tetrominoes
    Hold: On, empty, Rotation: SRS+initial
    Lock: Move reset, Deep: Off
    Line clear: 0 ms Naive, Gluing: Sticky
    Drop score: None, T-spin: 3-corner T
    Garbage: Off, DAS: 166 ms 1G
    Soft drop: 1G Slide, Hard drop: Lock
    Shadow: Fainter color, Next: 6
    I was just one row from completion when suddenly, GAME OVER! [​IMG]
     
  9. Been there a few times when setting a speedstack tome on TDS. And I'm glad someone likes the sig style, except that I copied it from someone else... [​IMG]
     
  10. johnberhenry

    johnberhenry Unregistered

    Finally! My first 20-row rectum achievement!


    [​IMG]
    [​IMG]

    EDIT: Still using 0.44
     
  11. Lewis

    Lewis Unregistered

    At the end of a game, the results had a line "Secret Grade: Eleventy". What does this mean?
     
  12. jujube

    jujube Unregistered

    i think it means Mihara can't tell you to take your lockjaw videos off youtube.
     
  13. Altimor

    Altimor a.k.a. Ghett0

    Secret grade >


    Ghett0 - ARS - Bag - 20 - 1:50 - 3800 - 2008, 05, 19 - 0.42


    On the DS version.
     

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