Invisible

Thread in 'Strategy' started by Kitaru, 4 Dec 2009.

  1. Let's get this show on the road! There isn't a whole lot of documentation for invisible, so I figure this is a good place to start adding to the Strategy forum. :)

    I'll start by throwing out some general tips that can help give some direction in learning this beast of a challenge:
    • Try to keep things more or less flat. A smooth stack has less surface area to visualize, which will minimize "read/write errors," if you will. :V
    • Focus most of your efforts on the visualization of the outline of the stack surface. As previously mentioned, it is difficult to keep intricate details about the stack surface in your head. The nice thing about just remembering the top is that it stays the same if you do, say, a tetris. Everything drops down 4 rows, but the top is the same.
    • Until you get really good about keeping your visualization of the stack accurate, you probably want to stack flat over mistakes. You're more likely to lose more ground probing around or attempting a risky maneuver in an attempt to fix things. If you're working on a credit roll, you're just trying to survive a short, fixed amount of time anyhow. You're better off doing stretching out the time you can survive on what rows you have left than attempt something that will, in all likelihood, reduce your prospects for survival. You can't see the hole, so your chances of finding it and fixing it without making additional holes that you may not be immediately aware of are quite low.
    • Be very aware of how you expect pieces to move across the stack and how they will change the stack when they lock. If there is some degree of ambiguity about the stack shape in your head, try to do a shift or rotation check if you can entertain a second possibility safely. For example, let's say you've DAS'd a piece left and you're not entirely sure whether the divot you caught it in is one or two cells wide. Well, you can safely tap right to confirm your image of the stack. If the piece moves right, you've avoided a potential mistake. If it stays in place, you've confirmed that the image of the stack you have in your head is correct.

    That looks like a pretty good start for the basics. If you have any questions, I'll try my best to answer them. If you have any observations to add, I'd like to hear them. Let the discussion begin! :]
     
    Last edited: 22 Sep 2010
  2. Re: IAMA invisible tetris player. AMA

    I've noticed that sometimes I make placements without even thinking about them. Do you actually have to think when you are memorizing the stack or are you just chillin when you're playing invisible?

    Also, how's learning Phantom 300 going?
     
  3. Re: IAMA invisible tetris player. AMA

    You know how once you've played enough Tetris you realize that you're thinking about things but the decisions seem to flow more naturally than they did when you first started? I think it is sort of like that. It adds another step of processing when choosing a placement. I've noticed that Special Ti invisible roll is a bit harder for me to keep under control than Master 1200 since the time it takes to process invisible specific things extend that placement decision process just enough to sometimes throw off my rhythm and cause misplacements, double locks, and other undesirable things. I had the same sort of feeling about TAP's roll a while ago, -- "Why does it feel faster?" -- but now I feel quite comfortable there.

    tl;dr: Even if we were to stumble upon some brilliant advice for invisible,one would still have to develop their stacking sense under those conditions. It's the same with first learning the game, first learning to slide or twist, first learning mid Gs, first learning 20G... You're still going to have to get the practice in.

    Phantom 300 is going alright. I feel a bit on edge with it sometimes, but I can manage as long as I stay very focused and precise. Unfortunately, I usually have some garbage rows built up by the time I get to 300, so I'm basically living on borrowed time. I got from 300 to ~460 on a practice run once, though.
     
  4. Amnesia

    Amnesia Piece of Cake

    Re: IAMA invisible tetris player. AMA

    An opposed detail to the "flat stack" behavior, but still usefull, if you are going for a slight pyramid stacking, in the first seconds, saying that you are going for a first tetris, and your first pieces lead you to a pyramid and safe stack, you can abuse of the STEP RESET, when you have 2 or 3 lines of difference between the center and the right wall, you can very slowly make fall the tetrimino in reloading the lock delay for each line.

    It is not something I worked a lot, because I am mainly working on a flat technic, but I am sure you can save easily 5 or more seconds on the whole thing only in exploating the lock delay reloading.

    You have to be accurate, the risk of beeing locked by the game when you don't desire it is pretty high, because you can't see the "stair"
     
  5. Re: IAMA invisible tetris player. AMA

    Yeah, I would generally advise against abusing step reset. By the time you can remember the outline accurately enough to avoid any mistakes when abusing step reset, you are probably better off just playing normally. It seems like a tactic that would be more viable with move reset (for obvious reasons). I'd say only abuse step reset if you're getting into the last stretch of the credit roll and things are looking grim. Otherwise, I'd say that -- when playing merely for survival -- you just want to play at a metered rate. I'd suggest avoiding outright abuse of step reset multiple times with each piece as a substitute for being confident in one's understanding of the stack.
     
  6. K

    K

    Re: IAMA invisible tetris player. AMA

    :sowsuser:
     
  7. Re: IAMA invisible tetris player. AMA

    Do anyone know any good program to practice this on - I would want to have an invisibel level with short falshes of sight every now and then like in tetrisfriends survival mode - but it takes too much time to go to level 20 just to practice invis there.

    Great tips btw!
     
  8. Amnesia

    Amnesia Piece of Cake

    Re: IAMA invisible tetris player. AMA

    Texmaster2009 : mode special ti and you select the staff roll full invisible section

    TGM2 on Mame : activate the cheat code to practice the invisible staff roll
    (ask the cheat to someone..)
     
  9. Muf

    Muf

    Re: IAMA invisible tetris player. AMA

    Nullpomino Phantom Mania.
     
  10. Re: IAMA invisible tetris player. AMA

    Plenty of games that have invisible modes, but I don't think any of them do this.
     
  11. Re: IAMA invisible tetris player. AMA

    Thanks for the answers - will try to get some understanding how the configs work on those - thanks!
     
  12. K

    K

    Re: IAMA invisible tetris player. AMA

    :sowsuser:
     
  13. Re: IAMA invisible tetris player. AMA

    What now?
     
  14. Re: IAMA invisible tetris player. AMA

    for all TAP players, I suggest you play basic version of tgm2: M-roll requirements are easier to achieve than in TAP, sort of "if you can get sub 9min S9 on TAP easily, you will get M rank in tgm2 easily"
    Did this for one week and got around 30 M ranks on tgm2 (when I only got 2 in TAP)
     
  15. K

    K

    Re: IAMA invisible tetris player. AMA

    :sowsuser:
     
  16. Re: IAMA invisible tetris player. AMA

    :'(
    personnal best: 15 seconds of "stack under control" then 15 seconds of "what what what is happening on the screeeeeeeen !!!!"
     
  17. Amnesia

    Amnesia Piece of Cake

    Re: IAMA invisible tetris player. AMA

    My average is hugely improving (much more than 40sec now), I can very often build a tetris in the begining, and more rarely, I can perform one in the middle of the game. but my top is still struggling with still no completion, I just performed my last best at 57,30sec..
    Am I especially bad at this exercice ?? Any new tips kitaru since your first post ?
     
  18. K

    K

    Re: IAMA invisible tetris player. AMA

    ah ah ah....

    9 out of 10 yesterday again....

    sorry:V
     
  19. Amnesia

    Amnesia Piece of Cake

    Re: IAMA invisible tetris player. AMA

    -----> F Y :sowsuser:
     
  20. Amnesia

    Amnesia Piece of Cake

    Re: IAMA invisible tetris player. AMA

    :(

    :'(


    :confused:

    >:(

    :twisted::twisted::twisted::twisted::twisted:


    Soon...
     

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